/*************************************************************************/ /* javascript_eval.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef JAVASCRIPT_EVAL_ENABLED #include "api/javascript_eval.h" #include "emscripten.h" extern "C" EMSCRIPTEN_KEEPALIVE uint8_t *resize_poolbytearray_and_open_write(PoolByteArray *p_arr, PoolByteArray::Write *r_write, int p_len) { p_arr->resize(p_len); *r_write = p_arr->write(); return r_write->ptr(); } Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) { union { bool b; double d; char *s; } js_data; PoolByteArray arr; PoolByteArray::Write arr_write; /* clang-format off */ Variant::Type return_type = static_cast(EM_ASM_INT({ const CODE = $0; const USE_GLOBAL_EXEC_CONTEXT = $1; const PTR = $2; const BYTEARRAY_PTR = $3; const BYTEARRAY_WRITE_PTR = $4; var eval_ret; try { if (USE_GLOBAL_EXEC_CONTEXT) { // indirect eval call grants global execution context var global_eval = eval; eval_ret = global_eval(UTF8ToString(CODE)); } else { eval_ret = eval(UTF8ToString(CODE)); } } catch (e) { console.warn(e); eval_ret = null; } switch (typeof eval_ret) { case 'boolean': setValue(PTR, eval_ret, 'i32'); return 1; // BOOL case 'number': setValue(PTR, eval_ret, 'double'); return 3; // REAL case 'string': var array_len = lengthBytesUTF8(eval_ret)+1; var array_ptr = _malloc(array_len); try { if (array_ptr===0) { throw new Error('String allocation failed (probably out of memory)'); } setValue(PTR, array_ptr , '*'); stringToUTF8(eval_ret, array_ptr, array_len); return 4; // STRING } catch (e) { if (array_ptr!==0) { _free(array_ptr) } console.warn(e); // fall through } break; case 'object': if (eval_ret === null) { break; } if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) { eval_ret = new Uint8Array(eval_ret.buffer); } else if (eval_ret instanceof ArrayBuffer) { eval_ret = new Uint8Array(eval_ret); } if (eval_ret instanceof Uint8Array) { var bytes_ptr = ccall('resize_poolbytearray_and_open_write', 'number', ['number', 'number' ,'number'], [BYTEARRAY_PTR, BYTEARRAY_WRITE_PTR, eval_ret.length]); HEAPU8.set(eval_ret, bytes_ptr); return 20; // POOL_BYTE_ARRAY } break; } return 0; // NIL }, p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write)); /* clang-format on */ switch (return_type) { case Variant::BOOL: return js_data.b; case Variant::REAL: return js_data.d; case Variant::STRING: { String str = String::utf8(js_data.s); /* clang-format off */ EM_ASM_({ _free($0); }, js_data.s); /* clang-format on */ return str; } case Variant::POOL_BYTE_ARRAY: arr_write = PoolByteArray::Write(); return arr; } return Variant(); } #endif // JAVASCRIPT_EVAL_ENABLED