/*************************************************************************/ /* export_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef JAVASCRIPT_EXPORT_PLUGIN_H #define JAVASCRIPT_EXPORT_PLUGIN_H #include "core/config/project_settings.h" #include "core/io/image_loader.h" #include "core/io/stream_peer_ssl.h" #include "core/io/tcp_server.h" #include "core/io/zip_io.h" #include "editor/editor_export.h" #include "editor/editor_node.h" #include "main/splash.gen.h" #include "platform/javascript/logo.gen.h" #include "platform/javascript/run_icon.gen.h" #include "export_server.h" class EditorExportPlatformJavaScript : public EditorExportPlatform { GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform); Ref logo; Ref run_icon; Ref stop_icon; int menu_options = 0; Ref server; bool server_quit = false; Mutex server_lock; Thread server_thread; enum ExportMode { EXPORT_MODE_NORMAL = 0, EXPORT_MODE_THREADS = 1, EXPORT_MODE_GDNATIVE = 2, }; String _get_template_name(ExportMode p_mode, bool p_debug) const { String name = "webassembly"; switch (p_mode) { case EXPORT_MODE_THREADS: name += "_threads"; break; case EXPORT_MODE_GDNATIVE: name += "_gdnative"; break; default: break; } if (p_debug) { name += "_debug.zip"; } else { name += "_release.zip"; } return name; } Ref _get_project_icon() const { Ref icon; icon.instantiate(); const String icon_path = String(GLOBAL_GET("application/config/icon")).strip_edges(); if (icon_path.is_empty() || ImageLoader::load_image(icon_path, icon) != OK) { return EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("DefaultProjectIcon"), SNAME("EditorIcons"))->get_image(); } return icon; } Ref _get_project_splash() const { Ref splash; splash.instantiate(); const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges(); if (splash_path.is_empty() || ImageLoader::load_image(splash_path, splash) != OK) { return Ref(memnew(Image(boot_splash_png))); } return splash; } Error _extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa); void _replace_strings(HashMap p_replaces, Vector &r_template); void _fix_html(Vector &p_html, const Ref &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector p_shared_objects, const Dictionary &p_file_sizes); Error _add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr); Error _build_pwa(const Ref &p_preset, const String p_path, const Vector &p_shared_objects); Error _write_or_error(const uint8_t *p_content, int p_len, String p_path); static void _server_thread_poll(void *data); public: virtual void get_preset_features(const Ref &p_preset, List *r_features) override; virtual void get_export_options(List *r_options) override; virtual String get_name() const override; virtual String get_os_name() const override; virtual Ref get_logo() const override; virtual bool can_export(const Ref &p_preset, String &r_error, bool &r_missing_templates) const override; virtual List get_binary_extensions(const Ref &p_preset) const override; virtual Error export_project(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override; virtual bool poll_export() override; virtual int get_options_count() const override; virtual String get_option_label(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run in Browser"); } virtual String get_option_tooltip(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run exported HTML in the system's default browser."); } virtual Ref get_option_icon(int p_index) const override; virtual Error run(const Ref &p_preset, int p_option, int p_debug_flags) override; virtual Ref get_run_icon() const override; virtual void get_platform_features(List *r_features) override { r_features->push_back("web"); r_features->push_back(get_os_name().to_lower()); } virtual void resolve_platform_feature_priorities(const Ref &p_preset, RBSet &p_features) override { } String get_debug_protocol() const override { return "ws://"; } EditorExportPlatformJavaScript(); ~EditorExportPlatformJavaScript(); }; #endif