/*************************************************************************/ /* export.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/io/zip_io.h" #include "editor/editor_node.h" #include "editor_export.h" #include "main/splash.gen.h" #include "platform/javascript/logo.gen.h" #include "platform/javascript/run_icon.gen.h" #define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip" #define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip" class EditorExportPlatformJavaScript : public EditorExportPlatform { GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform); Ref logo; Ref run_icon; bool runnable_when_last_polled; void _fix_html(Vector &p_html, const Ref &p_preset, const String &p_name, bool p_debug); public: virtual void get_preset_features(const Ref &p_preset, List *r_features); virtual void get_export_options(List *r_options); virtual String get_name() const; virtual String get_os_name() const; virtual Ref get_logo() const; virtual bool can_export(const Ref &p_preset, String &r_error, bool &r_missing_templates) const; virtual List get_binary_extensions(const Ref &p_preset) const; virtual Error export_project(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags = 0); virtual bool poll_devices(); virtual int get_device_count() const; virtual String get_device_name(int p_device) const { return TTR("Run in Browser"); } virtual String get_device_info(int p_device) const { return TTR("Run exported HTML in the system's default browser."); } virtual Error run(const Ref &p_preset, int p_device, int p_debug_flags); virtual Ref get_run_icon() const; virtual void get_platform_features(List *r_features) { r_features->push_back("web"); r_features->push_back(get_os_name()); } virtual void resolve_platform_feature_priorities(const Ref &p_preset, Set &p_features) { } EditorExportPlatformJavaScript(); }; void EditorExportPlatformJavaScript::_fix_html(Vector &p_html, const Ref &p_preset, const String &p_name, bool p_debug) { String str_template = String::utf8(reinterpret_cast(p_html.ptr()), p_html.size()); String str_export; Vector lines = str_template.split("\n"); for (int i = 0; i < lines.size(); i++) { String current_line = lines[i]; current_line = current_line.replace("$GODOT_BASENAME", p_name); current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include")); current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false"); str_export += current_line + "\n"; } CharString cs = str_export.utf8(); p_html.resize(cs.length()); for (int i = 0; i < cs.length(); i++) { p_html.write[i] = cs[i]; } } void EditorExportPlatformJavaScript::get_preset_features(const Ref &p_preset, List *r_features) { if (p_preset->get("vram_texture_compression/for_desktop")) { r_features->push_back("s3tc"); } if (p_preset->get("vram_texture_compression/for_mobile")) { String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name"); if (driver == "GLES2") { r_features->push_back("etc"); } else if (driver == "GLES3") { r_features->push_back("etc2"); if (ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2")) { r_features->push_back("etc"); } } } } void EditorExportPlatformJavaScript::get_export_options(List *r_options) { r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); } String EditorExportPlatformJavaScript::get_name() const { return "HTML5"; } String EditorExportPlatformJavaScript::get_os_name() const { return "HTML5"; } Ref EditorExportPlatformJavaScript::get_logo() const { return logo; } bool EditorExportPlatformJavaScript::can_export(const Ref &p_preset, String &r_error, bool &r_missing_templates) const { bool valid = false; String err; if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) != "") valid = true; else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) != "") valid = true; if (p_preset->get("custom_template/debug") != "") { if (FileAccess::exists(p_preset->get("custom_template/debug"))) { valid = true; } else { err += TTR("Custom debug template not found.") + "\n"; } } if (p_preset->get("custom_template/release") != "") { if (FileAccess::exists(p_preset->get("custom_template/release"))) { valid = true; } else { err += TTR("Custom release template not found.") + "\n"; } } r_missing_templates = !valid; if (p_preset->get("vram_texture_compression/for_mobile")) { String etc_error = test_etc2(); if (etc_error != String()) { valid = false; err += etc_error; } } if (!err.empty()) r_error = err; return valid; } List EditorExportPlatformJavaScript::get_binary_extensions(const Ref &p_preset) const { List list; list.push_back("html"); return list; } Error EditorExportPlatformJavaScript::export_project(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags) { ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); String custom_debug = p_preset->get("custom_template/debug"); String custom_release = p_preset->get("custom_template/release"); String custom_html = p_preset->get("html/custom_html_shell"); String template_path = p_debug ? custom_debug : custom_release; template_path = template_path.strip_edges(); if (template_path == String()) { if (p_debug) template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG); else template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE); } if (!DirAccess::exists(p_path.get_base_dir())) { return ERR_FILE_BAD_PATH; } if (template_path != String() && !FileAccess::exists(template_path)) { EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path); return ERR_FILE_NOT_FOUND; } String pck_path = p_path.get_basename() + ".pck"; Error error = save_pack(p_preset, pck_path); if (error != OK) { EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path); return error; } FileAccess *src_f = NULL; zlib_filefunc_def io = zipio_create_io_from_file(&src_f); unzFile pkg = unzOpen2(template_path.utf8().get_data(), &io); if (!pkg) { EditorNode::get_singleton()->show_warning(TTR("Could not open template for export:") + "\n" + template_path); return ERR_FILE_NOT_FOUND; } if (unzGoToFirstFile(pkg) != UNZ_OK) { EditorNode::get_singleton()->show_warning(TTR("Invalid export template:") + "\n" + template_path); unzClose(pkg); return ERR_FILE_CORRUPT; } do { //get filename unz_file_info info; char fname[16384]; unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0); String file = fname; Vector data; data.resize(info.uncompressed_size); //read unzOpenCurrentFile(pkg); unzReadCurrentFile(pkg, data.ptrw(), data.size()); unzCloseCurrentFile(pkg); //write if (file == "godot.html") { if (!custom_html.empty()) { continue; } _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug); file = p_path.get_file(); } else if (file == "godot.js") { file = p_path.get_file().get_basename() + ".js"; } else if (file == "godot.wasm") { file = p_path.get_file().get_basename() + ".wasm"; } String dst = p_path.get_base_dir().plus_file(file); FileAccess *f = FileAccess::open(dst, FileAccess::WRITE); if (!f) { EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + dst); unzClose(pkg); return ERR_FILE_CANT_WRITE; } f->store_buffer(data.ptr(), data.size()); memdelete(f); } while (unzGoToNextFile(pkg) == UNZ_OK); unzClose(pkg); if (!custom_html.empty()) { FileAccess *f = FileAccess::open(custom_html, FileAccess::READ); if (!f) { EditorNode::get_singleton()->show_warning(TTR("Could not read custom HTML shell:") + "\n" + custom_html); return ERR_FILE_CANT_READ; } Vector buf; buf.resize(f->get_len()); f->get_buffer(buf.ptrw(), buf.size()); memdelete(f); _fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug); f = FileAccess::open(p_path, FileAccess::WRITE); if (!f) { EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + p_path); return ERR_FILE_CANT_WRITE; } f->store_buffer(buf.ptr(), buf.size()); memdelete(f); } Ref splash; String splash_path = GLOBAL_GET("application/boot_splash/image"); splash_path = splash_path.strip_edges(); if (!splash_path.empty()) { splash.instance(); Error err = splash->load(splash_path); if (err) { EditorNode::get_singleton()->show_warning(TTR("Could not read boot splash image file:") + "\n" + splash_path + "\n" + TTR("Using default boot splash image.")); splash.unref(); } } if (splash.is_null()) { splash = Ref(memnew(Image(boot_splash_png))); } String png_path = p_path.get_base_dir().plus_file(p_path.get_file().get_basename() + ".png"); if (splash->save_png(png_path) != OK) { EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + png_path); return ERR_FILE_CANT_WRITE; } return OK; } bool EditorExportPlatformJavaScript::poll_devices() { Ref preset; for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) { Ref ep = EditorExport::get_singleton()->get_export_preset(i); if (ep->is_runnable() && ep->get_platform() == this) { preset = ep; break; } } bool prev = runnable_when_last_polled; runnable_when_last_polled = preset.is_valid(); return runnable_when_last_polled != prev; } int EditorExportPlatformJavaScript::get_device_count() const { return runnable_when_last_polled; } Error EditorExportPlatformJavaScript::run(const Ref &p_preset, int p_device, int p_debug_flags) { String basepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export"); String path = basepath + ".html"; Error err = export_project(p_preset, true, path, p_debug_flags); if (err != OK) { // Export generates several files, clean them up on failure. DirAccess::remove_file_or_error(basepath + ".html"); DirAccess::remove_file_or_error(basepath + ".js"); DirAccess::remove_file_or_error(basepath + ".pck"); DirAccess::remove_file_or_error(basepath + ".png"); DirAccess::remove_file_or_error(basepath + ".wasm"); return err; } OS::get_singleton()->shell_open(String("file://") + path); // FIXME: Find out how to clean up export files after running the successfully // exported game. Might not be trivial. return OK; } Ref EditorExportPlatformJavaScript::get_run_icon() const { return run_icon; } EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() { Ref img = memnew(Image(_javascript_logo)); logo.instance(); logo->create_from_image(img); img = Ref(memnew(Image(_javascript_run_icon))); run_icon.instance(); run_icon->create_from_image(img); runnable_when_last_polled = false; } void register_javascript_exporter() { Ref platform; platform.instance(); EditorExport::get_singleton()->add_export_platform(platform); }