/*************************************************************************/ /* javascript_singleton.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef JAVASCRIPT_SINGLETON_H #define JAVASCRIPT_SINGLETON_H #include "core/object/class_db.h" #include "core/object/reference.h" class JavaScriptObject : public Reference { private: GDCLASS(JavaScriptObject, Reference); protected: virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; } virtual bool _get(const StringName &p_name, Variant &r_ret) const { return false; } virtual void _get_property_list(List *p_list) const {} }; class JavaScript : public Object { private: GDCLASS(JavaScript, Object); static JavaScript *singleton; protected: static void _bind_methods(); public: Variant eval(const String &p_code, bool p_use_global_exec_context = false); Ref get_interface(const String &p_interface); Ref create_callback(const Callable &p_callable); Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); static JavaScript *get_singleton(); JavaScript(); ~JavaScript(); }; #endif // JAVASCRIPT_SINGLETON_H