/*************************************************************************/
/*  power_iphone.cpp                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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#include "power_iphone.h"

bool PowerState::UpdatePowerInfo() {
	return false;
}

PowerState PowerIphone::get_power_state() {
	if (UpdatePowerInfo()) {
		return power_state;
	} else {
		return POWERSTATE_UNKNOWN;
	}
}

int PowerIphone::get_power_seconds_left() {
	if (UpdatePowerInfo()) {
		return nsecs_left;
	} else {
		return -1;
	}
}

int PowerIphone::get_power_percent_left() {
	if (UpdatePowerInfo()) {
		return percent_left;
	} else {
		return -1;
	}
}

PowerIphone::PowerIphone()
	: nsecs_left(-1), percent_left(-1), power_state(POWERSTATE_UNKNOWN) {
	// TODO Auto-generated constructor stub
}

PowerIphone::~PowerIphone() {
	// TODO Auto-generated destructor stub
}