/*************************************************************************/ /* os_iphone.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef IPHONE_ENABLED #ifndef OS_IPHONE_H #define OS_IPHONE_H #include "drivers/coreaudio/audio_driver_coreaudio.h" #include "drivers/unix/os_unix.h" #include "os/input.h" #include "game_center.h" #include "icloud.h" #include "in_app_store.h" #include "main/input_default.h" #include "servers/audio_server.h" #include "servers/physics/physics_server_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/physics_2d/physics_2d_server_wrap_mt.h" #include "servers/visual/rasterizer.h" #include "servers/visual_server.h" class OSIPhone : public OS_Unix { public: enum Orientations { PortraitDown, PortraitUp, LandscapeLeft, LandscapeRight, }; private: enum { MAX_MOUSE_COUNT = 8, MAX_EVENTS = 64, }; uint8_t supported_orientations; VisualServer *visual_server; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; AudioDriverCoreAudio audio_driver; #ifdef GAME_CENTER_ENABLED GameCenter *game_center; #endif #ifdef STOREKIT_ENABLED InAppStore *store_kit; #endif #ifdef ICLOUD_ENABLED ICloud *icloud; #endif MainLoop *main_loop; VideoMode video_mode; virtual int get_video_driver_count() const; virtual const char *get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual void initialize_logger(); virtual void initialize_core(); virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void set_main_loop(MainLoop *p_main_loop); virtual MainLoop *get_main_loop() const; virtual void delete_main_loop(); virtual void finalize(); struct MouseList { bool pressed[MAX_MOUSE_COUNT]; MouseList() { for (int i = 0; i < MAX_MOUSE_COUNT; i++) pressed[i] = false; }; }; MouseList mouse_list; Vector3 last_accel; Ref event_queue[MAX_EVENTS]; int event_count; void queue_event(const Ref &p_event); String data_dir; String unique_ID; String locale_code; InputDefault *input; int virtual_keyboard_height; public: bool iterate(); uint8_t get_orientations() const; void mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick, bool p_use_as_mouse); void mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, bool p_use_as_mouse); void touches_cancelled(); void key(uint32_t p_key, bool p_pressed); void set_virtual_keyboard_height(int p_height); int set_base_framebuffer(int p_fb); void update_gravity(float p_x, float p_y, float p_z); void update_accelerometer(float p_x, float p_y, float p_z); void update_magnetometer(float p_x, float p_y, float p_z); void update_gyroscope(float p_x, float p_y, float p_z); int get_unused_joy_id(); void joy_connection_changed(int p_idx, bool p_connected, String p_name); void joy_button(int p_device, int p_button, bool p_pressed); void joy_axis(int p_device, int p_axis, const InputDefault::JoyAxis &p_value); static OSIPhone *get_singleton(); virtual void set_mouse_show(bool p_show); virtual void set_mouse_grab(bool p_grab); virtual bool is_mouse_grab_enabled() const; virtual Point2 get_mouse_position() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String &p_title); virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; virtual void set_keep_screen_on(bool p_enabled); virtual bool can_draw() const; virtual bool has_virtual_keyboard() const; virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2()); virtual void hide_virtual_keyboard(); virtual int get_virtual_keyboard_height() const; virtual void set_cursor_shape(CursorShape p_shape); virtual Size2 get_window_size() const; virtual bool has_touchscreen_ui_hint() const; void set_data_dir(String p_dir); virtual String get_name(); Error shell_open(String p_uri); String get_data_dir() const; void set_locale(String p_locale); String get_locale() const; void set_unique_id(String p_ID); String get_unique_id() const; virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track); virtual bool native_video_is_playing() const; virtual void native_video_pause(); virtual void native_video_unpause(); virtual void native_video_focus_out(); virtual void native_video_stop(); virtual bool _check_internal_feature_support(const String &p_feature); OSIPhone(int width, int height); ~OSIPhone(); }; #endif // OS_IPHONE_H #endif