/*************************************************************************/ /* godot_view.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #import class String; @class GodotView; @protocol DisplayLayer; @protocol GodotViewRendererProtocol; @protocol GodotViewDelegate - (BOOL)godotViewFinishedSetup:(GodotView *)view; @end @interface GodotView : UIView @property(assign, nonatomic) id renderer; @property(assign, nonatomic) id delegate; @property(assign, readonly, nonatomic) BOOL isActive; @property(assign, nonatomic) BOOL useCADisplayLink; @property(strong, readonly, nonatomic) CALayer *renderingLayer; @property(assign, readonly, nonatomic) BOOL canRender; @property(assign, nonatomic) NSTimeInterval renderingInterval; - (CALayer *)initializeRenderingForDriver:(NSString *)driverName; - (void)stopRendering; - (void)startRendering; - (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end