/*************************************************************************/ /* gl_view.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #import #import #include "os_iphone.h" #include "core/os/keyboard.h" #include "core/globals.h" #include "servers/audio_server.h" #import "gl_view.h" /* @interface GLView (private) - (id)initGLES; - (BOOL)createFramebuffer; - (void)destroyFramebuffer; @end */ int gl_view_base_fb; static String keyboard_text; static GLView* _instance = NULL; static bool video_found_error = false; static bool video_playing = false; static float video_previous_volume = 0.0f; void _show_keyboard(String p_existing) { keyboard_text = p_existing; printf("instance on show is %p\n", _instance); [_instance open_keyboard]; }; void _hide_keyboard() { printf("instance on hide is %p\n", _instance); [_instance hide_keyboard]; keyboard_text = ""; }; bool _play_video(String p_path, float p_volume) { float player_volume = p_volume * AudioServer::get_singleton()->get_singleton()->get_stream_global_volume_scale(); video_previous_volume = [[MPMusicPlayerController applicationMusicPlayer] volume]; [[MPMusicPlayerController applicationMusicPlayer] setVolume: player_volume]; p_path = Globals::get_singleton()->globalize_path(p_path); NSString* file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease]; NSURL *file_url = [NSURL fileURLWithPath:file_path]; _instance.moviePlayerController = [[MPMoviePlayerController alloc] initWithContentURL:file_url]; _instance.moviePlayerController.controlStyle = MPMovieControlStyleNone; [_instance.moviePlayerController setScalingMode:MPMovieScalingModeAspectFit]; //[_instance.moviePlayerController setScalingMode:MPMovieScalingModeAspectFill]; [[NSNotificationCenter defaultCenter] addObserver:_instance selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:_instance.moviePlayerController]; [_instance.moviePlayerController.view setFrame:_instance.bounds]; _instance.moviePlayerController.view.userInteractionEnabled = NO; [_instance addSubview:_instance.moviePlayerController.view]; [_instance.moviePlayerController play]; video_playing = true; return true; } bool _is_video_playing() { //NSInteger playback_state = _instance.moviePlayerController.playbackState; return video_playing || _instance.moviePlayerController.playbackState == MPMoviePlaybackStatePlaying; //if (video_found_error) // return false; //return (_instance.moviePlayerController.playbackState == MPMoviePlaybackStatePlaying); } void _pause_video() { [_instance.moviePlayerController pause]; video_playing = false; } void _stop_video() { [_instance.moviePlayerController stop]; [_instance.moviePlayerController.view removeFromSuperview]; [[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume]; video_playing = false; } @implementation GLView @synthesize animationInterval; static const int max_touches = 8; static UITouch* touches[max_touches]; static void init_touches() { for (int i=0; i)delegate { return delegate; } // Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called. -(void)setDelegate:(id)d { delegate = d; delegateSetup = ![delegate respondsToSelector:@selector(setupView:)]; } // If our view is resized, we'll be asked to layout subviews. // This is the perfect opportunity to also update the framebuffer so that it is // the same size as our display area. -(void)layoutSubviews { printf("HERE\n"); [EAGLContext setCurrentContext:context]; [self destroyFramebuffer]; [self createFramebuffer]; [self drawView]; } - (BOOL)createFramebuffer { // Generate IDs for a framebuffer object and a color renderbuffer UIScreen* mainscr = [UIScreen mainScreen]; printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height); if (mainscr.currentMode.size.width == 640 || mainscr.currentMode.size.width == 960) // modern iphone, can go to 640x960 self.contentScaleFactor = 2.0; glGenFramebuffersOES(1, &viewFramebuffer); glGenRenderbuffersOES(1, &viewRenderbuffer); glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); // This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer) // allowing us to draw into a buffer that will later be rendered to screen whereever the layer is (which corresponds with our view). [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id)self.layer]; glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); // For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer. glGenRenderbuffersOES(1, &depthRenderbuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer); glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer); if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } if (OS::get_singleton()) { OS::VideoMode vm; vm.fullscreen = true; vm.width = backingWidth; vm.height = backingHeight; vm.resizable = false; OS::get_singleton()->set_video_mode(vm); OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer); }; gl_view_base_fb = viewFramebuffer; return YES; } // Clean up any buffers we have allocated. - (void)destroyFramebuffer { glDeleteFramebuffersOES(1, &viewFramebuffer); viewFramebuffer = 0; glDeleteRenderbuffersOES(1, &viewRenderbuffer); viewRenderbuffer = 0; if(depthRenderbuffer) { glDeleteRenderbuffersOES(1, &depthRenderbuffer); depthRenderbuffer = 0; } } - (void)startAnimation { if (active) return; active = TRUE; printf("start animation!\n"); animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } - (void)stopAnimation { if (!active) return; active = FALSE; printf("******** stop animation!\n"); [animationTimer invalidate]; animationTimer = nil; clear_touches(); } - (void)setAnimationInterval:(NSTimeInterval)interval { animationInterval = interval; if(animationTimer) { [self stopAnimation]; [self startAnimation]; } } // Updates the OpenGL view when the timer fires - (void)drawView { if (!active) { printf("draw view not active!\n"); return; }; // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; // If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again. if(!delegateSetup) { [delegate setupView:self]; delegateSetup = YES; } glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); [delegate drawView:self]; glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; GLenum err = glGetError(); if(err) NSLog(@"%x error", err); } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSArray* tlist = [[event allTouches] allObjects]; for (unsigned int i=0; i< [tlist count]; i++) { if ( [touches containsObject:[tlist objectAtIndex:i]] ) { UITouch* touch = [tlist objectAtIndex:i]; if (touch.phase != UITouchPhaseBegan) continue; int tid = get_touch_id(touch); ERR_FAIL_COND(tid == -1); CGPoint touchPoint = [touch locationInView:self]; OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1, tid == 0); }; }; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSArray* tlist = [[event allTouches] allObjects]; for (unsigned int i=0; i< [tlist count]; i++) { if ( [touches containsObject:[tlist objectAtIndex:i]] ) { UITouch* touch = [tlist objectAtIndex:i]; if (touch.phase != UITouchPhaseMoved) continue; int tid = get_touch_id(touch); ERR_FAIL_COND(tid == -1); int first = get_first_id(touch); CGPoint touchPoint = [touch locationInView:self]; CGPoint prev_point = [touch previousLocationInView:self]; OSIPhone::get_singleton()->mouse_move(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, first == tid); }; }; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSArray* tlist = [[event allTouches] allObjects]; for (unsigned int i=0; i< [tlist count]; i++) { if ( [touches containsObject:[tlist objectAtIndex:i]] ) { UITouch* touch = [tlist objectAtIndex:i]; if (touch.phase != UITouchPhaseEnded) continue; int tid = get_touch_id(touch); ERR_FAIL_COND(tid == -1); int rem = remove_touch(touch); CGPoint touchPoint = [touch locationInView:self]; OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false, rem == 0); }; }; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { OSIPhone::get_singleton()->touches_cancelled(); clear_touches(); }; - (BOOL)canBecomeFirstResponder { return YES; }; - (void)open_keyboard { //keyboard_text = p_existing; [self becomeFirstResponder]; }; - (void)hide_keyboard { //keyboard_text = p_existing; [self resignFirstResponder]; }; - (void)deleteBackward { if (keyboard_text.length()) keyboard_text.erase(keyboard_text.length() - 1, 1); OSIPhone::get_singleton()->key(KEY_BACKSPACE, true); }; - (BOOL)hasText { return keyboard_text.length() ? YES : NO; }; - (void)insertText:(NSString *)p_text { String character; character.parse_utf8([p_text UTF8String]); keyboard_text = keyboard_text + character; OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0] , true); printf("inserting text with character %i\n", character[0]); }; // When created via code however, we get initWithFrame -(id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; _instance = self; printf("after init super %p\n", self); if(self != nil) { self = [self initGLES]; printf("after init gles %p\n", self); } init_touches(); self. multipleTouchEnabled = YES; //self.autoresizesSubviews = YES; //[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; return self; } // -(BOOL)automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers { // return YES; // } // - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{ // return YES; // } // Stop animating and release resources when they are no longer needed. - (void)dealloc { [self stopAnimation]; if([EAGLContext currentContext] == context) { [EAGLContext setCurrentContext:nil]; } [context release]; context = nil; [super dealloc]; } - (void)moviePlayBackDidFinish:(NSNotification*)notification { NSNumber* reason = [[notification userInfo] objectForKey:MPMoviePlayerPlaybackDidFinishReasonUserInfoKey]; switch ([reason intValue]) { case MPMovieFinishReasonPlaybackEnded: //NSLog(@"Playback Ended"); break; case MPMovieFinishReasonPlaybackError: //NSLog(@"Playback Error"); video_found_error = true; break; case MPMovieFinishReasonUserExited: //NSLog(@"User Exited"); video_found_error = true; break; default: //NSLog(@"Unsupported reason!"); break; } MPMoviePlayerController *player = [notification object]; [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:player]; [_instance.moviePlayerController stop]; [_instance.moviePlayerController.view removeFromSuperview]; [[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume]; video_playing = false; } @end