import os import sys from methods import detect_darwin_sdk_path def is_active(): return True def get_name(): return "iOS" def can_build(): if sys.platform == 'darwin' or ("OSXCROSS_IOS" in os.environ): return True return False def get_opts(): from SCons.Variables import BoolVariable return [ ('IPHONEPATH', 'Path to iPhone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'), ('IPHONESDK', 'Path to the iPhone SDK', ''), BoolVariable('game_center', 'Support for game center', True), BoolVariable('store_kit', 'Support for in-app store', True), BoolVariable('icloud', 'Support for iCloud', True), BoolVariable('ios_exceptions', 'Enable exceptions', False), ('ios_triple', 'Triple for ios toolchain', ''), ] def get_flags(): return [ ('tools', False), ] def configure(env): ## Build type if (env["target"].startswith("release")): env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1']) if (env["optimize"] == "speed"): #optimize for speed (default) env.Append(CCFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer']) env.Append(LINKFLAGS=['-O2']) else: #optimize for size env.Append(CCFLAGS=['-Os', '-ftree-vectorize']) env.Append(LINKFLAGS=['-Os']) if env["target"] == "release_debug": env.Append(CPPFLAGS=['-DDEBUG_ENABLED']) elif (env["target"] == "debug"): env.Append(CCFLAGS=['-gdwarf-2', '-O0']) env.Append(CPPFLAGS=['-D_DEBUG', '-DDEBUG=1', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) if (env["use_lto"]): env.Append(CCFLAGS=['-flto']) env.Append(LINKFLAGS=['-flto']) ## Architecture if env["arch"] == "x86": # i386 env["bits"] = "32" elif env["arch"] == "x86_64": env["bits"] = "64" elif (env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32"): # arm env["arch"] = "arm" env["bits"] = "32" else: # armv64 env["arch"] = "arm64" env["bits"] = "64" ## Compiler configuration # Save this in environment for use by other modules if "OSXCROSS_IOS" in os.environ: env["osxcross"] = True env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH'] compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}' s_compiler_path = '$IPHONEPATH/Developer/usr/bin/' ccache_path = os.environ.get("CCACHE") if ccache_path is None: env['CC'] = compiler_path + 'clang' env['CXX'] = compiler_path + 'clang++' env['S_compiler'] = s_compiler_path + 'gcc' else: # there aren't any ccache wrappers available for iOS, # to enable caching we need to prepend the path to the ccache binary env['CC'] = ccache_path + ' ' + compiler_path + 'clang' env['CXX'] = ccache_path + ' ' + compiler_path + 'clang++' env['S_compiler'] = ccache_path + ' ' + s_compiler_path + 'gcc' env['AR'] = compiler_path + 'ar' env['RANLIB'] = compiler_path + 'ranlib' ## Compile flags if (env["arch"] == "x86" or env["arch"] == "x86_64"): detect_darwin_sdk_path('iphonesimulator', env) env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.9' arch_flag = "i386" if env["arch"] == "x86" else env["arch"] env.Append(CCFLAGS=('-arch ' + arch_flag + ' -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=10.0').split()) elif (env["arch"] == "arm"): detect_darwin_sdk_path('iphone', env) env.Append(CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=10.0 -MMD -MT dependencies'.split()) elif (env["arch"] == "arm64"): detect_darwin_sdk_path('iphone', env) env.Append(CCFLAGS='-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=10.0 -isysroot $IPHONESDK'.split()) env.Append(CPPFLAGS=['-DNEED_LONG_INT']) env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON']) if env['ios_exceptions']: env.Append(CCFLAGS=['-fexceptions']) else: env.Append(CCFLAGS=['-fno-exceptions']) ## Link flags if (env["arch"] == "x86" or env["arch"] == "x86_64"): arch_flag = "i386" if env["arch"] == "x86" else env["arch"] env.Append(LINKFLAGS=['-arch', arch_flag, '-mios-simulator-version-min=10.0', '-isysroot', '$IPHONESDK', '-Xlinker', '-objc_abi_version', '-Xlinker', '2', '-F$IPHONESDK', ]) elif (env["arch"] == "arm"): env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=10.0']) if (env["arch"] == "arm64"): env.Append(LINKFLAGS=['-arch', 'arm64', '-Wl,-dead_strip', '-miphoneos-version-min=10.0']) env.Append(LINKFLAGS=['-isysroot', '$IPHONESDK', '-framework', 'AudioToolbox', '-framework', 'AVFoundation', '-framework', 'CoreAudio', '-framework', 'CoreGraphics', '-framework', 'CoreMedia', '-framework', 'CoreMotion', '-framework', 'Foundation', '-framework', 'GameController', '-framework', 'MediaPlayer', '-framework', 'OpenGLES', '-framework', 'QuartzCore', '-framework', 'Security', '-framework', 'SystemConfiguration', '-framework', 'UIKit', ]) # Feature options if env['game_center']: env.Append(CPPFLAGS=['-DGAME_CENTER_ENABLED']) env.Append(LINKFLAGS=['-framework', 'GameKit']) if env['store_kit']: env.Append(CPPFLAGS=['-DSTOREKIT_ENABLED']) env.Append(LINKFLAGS=['-framework', 'StoreKit']) if env['icloud']: env.Append(CPPFLAGS=['-DICLOUD_ENABLED']) env.Append(CPPPATH=['$IPHONESDK/usr/include', '$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers', '$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers', ]) env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate' env.Append(CPPPATH=['#platform/iphone']) env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DCOREAUDIO_ENABLED'])