import os import sys from methods import detect_darwin_sdk_path def is_active(): return True def get_name(): return "iOS" def can_build(): if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ): return True return False def get_opts(): from SCons.Variables import BoolVariable return [ ( "IPHONEPATH", "Path to iPhone toolchain", "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain", ), ("IPHONESDK", "Path to the iPhone SDK", ""), BoolVariable( "use_static_mvk", "Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables" " validation layers)", False, ), BoolVariable("game_center", "Support for game center", True), BoolVariable("store_kit", "Support for in-app store", True), BoolVariable("icloud", "Support for iCloud", True), BoolVariable("ios_exceptions", "Enable exceptions", False), ("ios_triple", "Triple for ios toolchain", ""), ] def get_flags(): return [ ("tools", False), ] def configure(env): ## Build type if env["target"].startswith("release"): env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)]) if env["optimize"] == "speed": # optimize for speed (default) env.Append(CCFLAGS=["-O2", "-ftree-vectorize", "-fomit-frame-pointer"]) env.Append(LINKFLAGS=["-O2"]) else: # optimize for size env.Append(CCFLAGS=["-Os", "-ftree-vectorize"]) env.Append(LINKFLAGS=["-Os"]) if env["target"] == "release_debug": env.Append(CPPDEFINES=["DEBUG_ENABLED"]) elif env["target"] == "debug": env.Append(CCFLAGS=["-gdwarf-2", "-O0"]) env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED"]) if env["use_lto"]: env.Append(CCFLAGS=["-flto"]) env.Append(LINKFLAGS=["-flto"]) ## Architecture if env["arch"] == "x86": # i386 env["bits"] = "32" elif env["arch"] == "x86_64": env["bits"] = "64" elif env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32": # arm env["arch"] = "arm" env["bits"] = "32" else: # armv64 env["arch"] = "arm64" env["bits"] = "64" ## Compiler configuration # Save this in environment for use by other modules if "OSXCROSS_IOS" in os.environ: env["osxcross"] = True env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"] compiler_path = "$IPHONEPATH/usr/bin/${ios_triple}" s_compiler_path = "$IPHONEPATH/Developer/usr/bin/" ccache_path = os.environ.get("CCACHE") if ccache_path is None: env["CC"] = compiler_path + "clang" env["CXX"] = compiler_path + "clang++" env["S_compiler"] = s_compiler_path + "gcc" else: # there aren't any ccache wrappers available for iOS, # to enable caching we need to prepend the path to the ccache binary env["CC"] = ccache_path + " " + compiler_path + "clang" env["CXX"] = ccache_path + " " + compiler_path + "clang++" env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc" env["AR"] = compiler_path + "ar" env["RANLIB"] = compiler_path + "ranlib" ## Compile flags if env["arch"] == "x86" or env["arch"] == "x86_64": detect_darwin_sdk_path("iphonesimulator", env) env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9" arch_flag = "i386" if env["arch"] == "x86" else env["arch"] env.Append( CCFLAGS=( "-fobjc-arc -arch " + arch_flag + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks" " -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0" ).split() ) elif env["arch"] == "arm": detect_darwin_sdk_path("iphone", env) env.Append( CCFLAGS=( "-fobjc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing" " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits" " -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb" ' "-DIBOutlet=__attribute__((iboutlet))"' ' "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))"' ' "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=11.0 -MMD -MT dependencies'.split() ) ) elif env["arch"] == "arm64": detect_darwin_sdk_path("iphone", env) env.Append( CCFLAGS=( "-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing" " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits" " -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=11.0" " -isysroot $IPHONESDK".split() ) ) env.Append(CPPDEFINES=["NEED_LONG_INT"]) env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"]) # Disable exceptions on non-tools (template) builds if not env["tools"]: if env["ios_exceptions"]: env.Append(CCFLAGS=["-fexceptions"]) else: env.Append(CCFLAGS=["-fno-exceptions"]) # Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation env.Append(CCFLAGS=["-Wno-ambiguous-macro"]) ## Link flags if env["arch"] == "x86" or env["arch"] == "x86_64": arch_flag = "i386" if env["arch"] == "x86" else env["arch"] env.Append( LINKFLAGS=[ "-arch", arch_flag, "-mios-simulator-version-min=13.0", "-isysroot", "$IPHONESDK", "-Xlinker", "-objc_abi_version", "-Xlinker", "2", "-F$IPHONESDK", ] ) elif env["arch"] == "arm": env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"]) if env["arch"] == "arm64": env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"]) env.Append( LINKFLAGS=[ "-isysroot", "$IPHONESDK", "-framework", "AudioToolbox", "-framework", "AVFoundation", "-framework", "CoreAudio", "-framework", "CoreGraphics", "-framework", "CoreMedia", "-framework", "CoreVideo", "-framework", "CoreMotion", "-framework", "Foundation", "-framework", "GameController", "-framework", "MediaPlayer", "-framework", "Metal", "-framework", "QuartzCore", "-framework", "Security", "-framework", "SystemConfiguration", "-framework", "UIKit", "-framework", "ARKit", ] ) # Feature options if env["game_center"]: env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"]) env.Append(LINKFLAGS=["-framework", "GameKit"]) if env["store_kit"]: env.Append(CPPDEFINES=["STOREKIT_ENABLED"]) env.Append(LINKFLAGS=["-framework", "StoreKit"]) if env["icloud"]: env.Append(CPPDEFINES=["ICLOUD_ENABLED"]) env.Prepend( CPPPATH=[ "$IPHONESDK/usr/include", "$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers", ] ) env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate" env.Prepend(CPPPATH=["#platform/iphone"]) env.Append(CPPDEFINES=["IPHONE_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"]) env.Append(CPPDEFINES=["VULKAN_ENABLED"]) env.Append(LINKFLAGS=["-framework", "IOSurface"]) # Use Static Vulkan for iOS. Dynamic Framework works fine too. env.Append(LINKFLAGS=["-framework", "MoltenVK"]) env["builtin_vulkan"] = False