import os import sys from methods import detect_darwin_sdk_path def is_active(): return True def get_name(): return "iOS" def can_build(): if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ): return True return False def get_opts(): from SCons.Variables import BoolVariable return [ ( "IPHONEPATH", "Path to iPhone toolchain", "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain", ), ("IPHONESDK", "Path to the iPhone SDK", ""), BoolVariable("ios_simulator", "Build for iOS Simulator", False), BoolVariable("ios_exceptions", "Enable exceptions", False), ("ios_triple", "Triple for ios toolchain", ""), ] def get_flags(): return [ ("tools", False), ("use_volk", False), ] def configure(env): ## Build type if env["target"].startswith("release"): env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)]) if env["optimize"] == "speed": # optimize for speed (default) # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces # when using `target=release_debug`. opt = "-O3" if env["target"] == "release" else "-O2" env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"]) env.Append(LINKFLAGS=[opt]) elif env["optimize"] == "size": # optimize for size env.Append(CCFLAGS=["-Os", "-ftree-vectorize"]) env.Append(LINKFLAGS=["-Os"]) elif env["target"] == "debug": env.Append(CCFLAGS=["-gdwarf-2", "-O0"]) env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)]) if env["use_lto"]: env.Append(CCFLAGS=["-flto"]) env.Append(LINKFLAGS=["-flto"]) ## Architecture env["bits"] = "64" if env["arch"] != "x86_64": env["arch"] = "arm64" ## Compiler configuration # Save this in environment for use by other modules if "OSXCROSS_IOS" in os.environ: env["osxcross"] = True env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"] compiler_path = "$IPHONEPATH/usr/bin/${ios_triple}" s_compiler_path = "$IPHONEPATH/Developer/usr/bin/" ccache_path = os.environ.get("CCACHE") if ccache_path is None: env["CC"] = compiler_path + "clang" env["CXX"] = compiler_path + "clang++" env["S_compiler"] = s_compiler_path + "gcc" else: # there aren't any ccache wrappers available for iOS, # to enable caching we need to prepend the path to the ccache binary env["CC"] = ccache_path + " " + compiler_path + "clang" env["CXX"] = ccache_path + " " + compiler_path + "clang++" env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc" env["AR"] = compiler_path + "ar" env["RANLIB"] = compiler_path + "ranlib" ## Compile flags if env["ios_simulator"]: detect_darwin_sdk_path("iphonesimulator", env) env.Append(CCFLAGS=["-mios-simulator-version-min=13.0"]) env.extra_suffix = ".simulator" + env.extra_suffix else: detect_darwin_sdk_path("iphone", env) env.Append(CCFLAGS=["-miphoneos-version-min=11.0"]) if env["arch"] == "x86_64": env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9" env.Append( CCFLAGS=( "-fobjc-arc -arch x86_64" " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks" " -fasm-blocks -isysroot $IPHONESDK" ).split() ) elif env["arch"] == "arm64": env.Append( CCFLAGS=( "-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing" " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits" " -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies" " -isysroot $IPHONESDK".split() ) ) env.Append(CPPDEFINES=["NEED_LONG_INT"]) # Disable exceptions on non-tools (template) builds if not env["tools"]: if env["ios_exceptions"]: env.Append(CCFLAGS=["-fexceptions"]) else: env.Append(CCFLAGS=["-fno-exceptions"]) # Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation env.Append(CCFLAGS=["-Wno-ambiguous-macro"]) env.Prepend( CPPPATH=[ "$IPHONESDK/usr/include", "$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers", ] ) env.Prepend(CPPPATH=["#platform/iphone"]) env.Append(CPPDEFINES=["IPHONE_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"]) if env["vulkan"]: env.Append(CPPDEFINES=["VULKAN_ENABLED"])