#!/usr/bin/env python Import('env') iphone_lib = [ 'godot_iphone.cpp', 'os_iphone.cpp', 'sem_iphone.cpp', 'gl_view.mm', 'main.m', 'app_delegate.mm', 'view_controller.mm', 'game_center.mm', 'in_app_store.mm', 'icloud.mm', 'ios.mm', ] env_ios = env.Clone() ios_lib = env_ios.Library('iphone', iphone_lib) env_ios.NoCache(ios_lib) def combine_libs(target=None, source=None, env=None): lib_path = target[0].srcnode().abspath env.Execute('$IPHONEPATH/usr/bin/libtool -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source])) combine_command = env_ios.Command('#bin/libgodot' + env_ios['LIBSUFFIX'], [ios_lib] + env_ios['LIBS'], combine_libs)