/*************************************************************************/ /* os_ios.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef IOS_ENABLED #include "os_ios.h" #import "app_delegate.h" #include "core/config/project_settings.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/file_access_pack.h" #include "display_server_ios.h" #include "drivers/unix/syslog_logger.h" #import "godot_view.h" #include "main/main.h" #import "view_controller.h" #import #import #import #include #if defined(VULKAN_ENABLED) #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #import #ifdef USE_VOLK #include #else #include #endif #endif // Initialization order between compilation units is not guaranteed, // so we use this as a hack to ensure certain code is called before // everything else, but after all units are initialized. typedef void (*init_callback)(); static init_callback *ios_init_callbacks = nullptr; static int ios_init_callbacks_count = 0; static int ios_init_callbacks_capacity = 0; HashMap OS_IOS::dynamic_symbol_lookup_table; void add_ios_init_callback(init_callback cb) { if (ios_init_callbacks_count == ios_init_callbacks_capacity) { void *new_ptr = realloc(ios_init_callbacks, sizeof(cb) * 32); if (new_ptr) { ios_init_callbacks = (init_callback *)(new_ptr); ios_init_callbacks_capacity += 32; } } if (ios_init_callbacks_capacity > ios_init_callbacks_count) { ios_init_callbacks[ios_init_callbacks_count] = cb; ++ios_init_callbacks_count; } } void register_dynamic_symbol(char *name, void *address) { OS_IOS::dynamic_symbol_lookup_table[String(name)] = address; } OS_IOS *OS_IOS::get_singleton() { return (OS_IOS *)OS::get_singleton(); } OS_IOS::OS_IOS(String p_data_dir, String p_cache_dir) { for (int i = 0; i < ios_init_callbacks_count; ++i) { ios_init_callbacks[i](); } free(ios_init_callbacks); ios_init_callbacks = nullptr; ios_init_callbacks_count = 0; ios_init_callbacks_capacity = 0; main_loop = nullptr; // can't call set_data_dir from here, since it requires DirAccess // which is initialized in initialize_core user_data_dir = p_data_dir; cache_dir = p_cache_dir; Vector loggers; loggers.push_back(memnew(SyslogLogger)); #ifdef DEBUG_ENABLED // it seems iOS app's stdout/stderr is only obtainable if you launch it from // Xcode loggers.push_back(memnew(StdLogger)); #endif _set_logger(memnew(CompositeLogger(loggers))); AudioDriverManager::add_driver(&audio_driver); DisplayServerIOS::register_ios_driver(); } OS_IOS::~OS_IOS() {} void OS_IOS::alert(const String &p_alert, const String &p_title) { const CharString utf8_alert = p_alert.utf8(); const CharString utf8_title = p_title.utf8(); iOS::alert(utf8_alert.get_data(), utf8_title.get_data()); } void OS_IOS::initialize_core() { OS_Unix::initialize_core(); set_user_data_dir(user_data_dir); } void OS_IOS::initialize() { initialize_core(); } void OS_IOS::initialize_modules() { ios = memnew(iOS); Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios)); joypad_ios = memnew(JoypadIOS); } void OS_IOS::deinitialize_modules() { if (joypad_ios) { memdelete(joypad_ios); } if (ios) { memdelete(ios); } } void OS_IOS::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; if (main_loop) { main_loop->initialize(); } } MainLoop *OS_IOS::get_main_loop() const { return main_loop; } void OS_IOS::delete_main_loop() { if (main_loop) { main_loop->finalize(); memdelete(main_loop); } main_loop = nullptr; } bool OS_IOS::iterate() { if (!main_loop) { return true; } if (DisplayServer::get_singleton()) { DisplayServer::get_singleton()->process_events(); } return Main::iteration(); } void OS_IOS::start() { Main::start(); if (joypad_ios) { joypad_ios->start_processing(); } } void OS_IOS::finalize() { deinitialize_modules(); // Already gets called //delete_main_loop(); } // MARK: Dynamic Libraries Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) { if (p_path.length() == 0) { p_library_handle = RTLD_SELF; if (r_resolved_path != nullptr) { *r_resolved_path = p_path; } return OK; } return OS_Unix::open_dynamic_library(p_path, p_library_handle, p_also_set_library_path, r_resolved_path); } Error OS_IOS::close_dynamic_library(void *p_library_handle) { if (p_library_handle == RTLD_SELF) { return OK; } return OS_Unix::close_dynamic_library(p_library_handle); } Error OS_IOS::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { if (p_library_handle == RTLD_SELF) { void **ptr = OS_IOS::dynamic_symbol_lookup_table.getptr(p_name); if (ptr) { p_symbol_handle = *ptr; return OK; } } return OS_Unix::get_dynamic_library_symbol_handle(p_library_handle, p_name, p_symbol_handle, p_optional); } String OS_IOS::get_name() const { return "iOS"; } String OS_IOS::get_model_name() const { String model = ios->get_model(); if (model != "") { return model; } return OS_Unix::get_model_name(); } Error OS_IOS::shell_open(String p_uri) { NSString *urlPath = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()]; NSURL *url = [NSURL URLWithString:urlPath]; if (![[UIApplication sharedApplication] canOpenURL:url]) { return ERR_CANT_OPEN; } printf("opening url %s\n", p_uri.utf8().get_data()); [[UIApplication sharedApplication] openURL:url options:@{} completionHandler:nil]; return OK; } void OS_IOS::set_user_data_dir(String p_dir) { Ref da = DirAccess::open(p_dir); user_data_dir = da->get_current_dir(); printf("setting data dir to %s from %s\n", user_data_dir.utf8().get_data(), p_dir.utf8().get_data()); } String OS_IOS::get_user_data_dir() const { return user_data_dir; } String OS_IOS::get_cache_path() const { return cache_dir; } String OS_IOS::get_locale() const { NSString *preferedLanguage = [NSLocale preferredLanguages].firstObject; if (preferedLanguage) { return String::utf8([preferedLanguage UTF8String]).replace("-", "_"); } NSString *localeIdentifier = [[NSLocale currentLocale] localeIdentifier]; return String::utf8([localeIdentifier UTF8String]).replace("-", "_"); } String OS_IOS::get_unique_id() const { NSString *uuid = [UIDevice currentDevice].identifierForVendor.UUIDString; return String::utf8([uuid UTF8String]); } String OS_IOS::get_processor_name() const { char buffer[256]; size_t buffer_len = 256; if (sysctlbyname("machdep.cpu.brand_string", &buffer, &buffer_len, NULL, 0) == 0) { return String::utf8(buffer, buffer_len); } ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string.")); } void OS_IOS::vibrate_handheld(int p_duration_ms) { if (ios->supports_haptic_engine()) { ios->vibrate_haptic_engine((float)p_duration_ms / 1000.f); } else { // iOS <13 does not support duration for vibration AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); } } bool OS_IOS::_check_internal_feature_support(const String &p_feature) { return p_feature == "mobile"; } void OS_IOS::on_focus_out() { if (is_focused) { is_focused = false; if (DisplayServerIOS::get_singleton()) { DisplayServerIOS::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT); } [AppDelegate.viewController.godotView stopRendering]; audio_driver.stop(); } } void OS_IOS::on_focus_in() { if (!is_focused) { is_focused = true; if (DisplayServerIOS::get_singleton()) { DisplayServerIOS::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN); } [AppDelegate.viewController.godotView startRendering]; audio_driver.start(); } } #endif // IOS_ENABLED