/*************************************************************************/ /* os_ios.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef IOS_ENABLED #ifndef OS_IOS_H #define OS_IOS_H #include "drivers/coreaudio/audio_driver_coreaudio.h" #include "drivers/unix/os_unix.h" #include "ios.h" #include "joypad_ios.h" #include "servers/audio_server.h" #include "servers/rendering/renderer_compositor.h" #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/ios/vulkan_context_ios.h" #endif class OS_IOS : public OS_Unix { private: static HashMap dynamic_symbol_lookup_table; friend void register_dynamic_symbol(char *name, void *address); AudioDriverCoreAudio audio_driver; iOS *ios = nullptr; JoypadIOS *joypad_ios = nullptr; MainLoop *main_loop = nullptr; virtual void initialize_core() override; virtual void initialize() override; virtual void initialize_joypads() override { } virtual void set_main_loop(MainLoop *p_main_loop) override; virtual MainLoop *get_main_loop() const override; virtual void delete_main_loop() override; virtual void finalize() override; String user_data_dir; String cache_dir; bool is_focused = false; void deinitialize_modules(); public: static OS_IOS *get_singleton(); OS_IOS(String p_data_dir, String p_cache_dir); ~OS_IOS(); void initialize_modules(); bool iterate(); void start(); virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override; virtual Vector get_system_fonts() const override; virtual String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const override; virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override; virtual Error close_dynamic_library(void *p_library_handle) override; virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override; virtual String get_name() const override; virtual String get_model_name() const override; virtual Error shell_open(String p_uri) override; void set_user_data_dir(String p_dir); virtual String get_user_data_dir() const override; virtual String get_cache_path() const override; virtual String get_locale() const override; virtual String get_unique_id() const override; virtual String get_processor_name() const override; virtual void vibrate_handheld(int p_duration_ms = 500) override; virtual bool _check_internal_feature_support(const String &p_feature) override; void on_focus_out(); void on_focus_in(); }; #endif // OS_IOS_H #endif // OS_IOS_H