/*************************************************************************/ /* godot_ios.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/string/ustring.h" #include "main/main.h" #include "os_ios.h" #include <stdio.h> #include <string.h> #include <unistd.h> static OS_IOS *os = nullptr; int add_path(int, char **); int add_cmdline(int, char **); int ios_main(int, char **, String); int add_path(int p_argc, char **p_args) { NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"]; if (!str) { return p_argc; } p_args[p_argc++] = (char *)"--path"; p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding]; p_args[p_argc] = nullptr; return p_argc; } int add_cmdline(int p_argc, char **p_args) { NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"]; if (!arr) { return p_argc; } for (NSUInteger i = 0; i < [arr count]; i++) { NSString *str = [arr objectAtIndex:i]; if (!str) { continue; } p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding]; } p_args[p_argc] = nullptr; return p_argc; } int ios_main(int argc, char **argv, String data_dir, String cache_dir) { size_t len = strlen(argv[0]); while (len--) { if (argv[0][len] == '/') { break; } } if (len >= 0) { char path[512]; memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len); path[len] = 0; printf("Path: %s\n", path); chdir(path); } printf("godot_ios %s\n", argv[0]); char cwd[512]; getcwd(cwd, sizeof(cwd)); printf("cwd %s\n", cwd); os = new OS_IOS(data_dir, cache_dir); // We must override main when testing is enabled TEST_MAIN_OVERRIDE char *fargv[64]; for (int i = 0; i < argc; i++) { fargv[i] = argv[i]; } fargv[argc] = nullptr; argc = add_path(argc, fargv); argc = add_cmdline(argc, fargv); printf("os created\n"); Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false); printf("setup %i\n", err); if (err == ERR_HELP) { // Returned by --help and --version, so success. return 0; } else if (err != OK) { return 255; } os->initialize_modules(); return 0; } void ios_finish() { printf("ios_finish\n"); Main::cleanup(); delete os; }