/*************************************************************************/ /* display_server_ios.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DISPLAY_SERVER_IOS_H #define DISPLAY_SERVER_IOS_H #include "core/input/input.h" #include "servers/display_server.h" #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #include "vulkan_context_ios.h" #ifdef USE_VOLK #include #else #include #endif #endif #import #import class DisplayServerIOS : public DisplayServer { GDCLASS(DisplayServerIOS, DisplayServer) _THREAD_SAFE_CLASS_ #if defined(VULKAN_ENABLED) VulkanContextIOS *context_vulkan = nullptr; RenderingDeviceVulkan *rendering_device_vulkan = nullptr; #endif id tts = nullptr; DisplayServer::ScreenOrientation screen_orientation; ObjectID window_attached_instance_id; Callable window_event_callback; Callable window_resize_callback; Callable input_event_callback; Callable input_text_callback; int virtual_keyboard_height = 0; void perform_event(const Ref &p_event); DisplayServerIOS(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error); ~DisplayServerIOS(); public: String rendering_driver; static DisplayServerIOS *get_singleton(); static void register_ios_driver(); static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error); static Vector get_rendering_drivers_func(); // MARK: - Events virtual void process_events() override; virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; static void _dispatch_input_events(const Ref &p_event); void send_input_event(const Ref &p_event) const; void send_input_text(const String &p_text) const; void send_window_event(DisplayServer::WindowEvent p_event) const; void _window_callback(const Callable &p_callable, const Variant &p_arg) const; // MARK: - Input // MARK: Touches and Apple Pencil void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click); void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt); void touches_cancelled(int p_idx); // MARK: Keyboard void key(Key p_key, char32_t p_char, bool p_pressed); // MARK: Motion void update_gravity(float p_x, float p_y, float p_z); void update_accelerometer(float p_x, float p_y, float p_z); void update_magnetometer(float p_x, float p_y, float p_z); void update_gyroscope(float p_x, float p_y, float p_z); // MARK: - virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; virtual bool tts_is_speaking() const override; virtual bool tts_is_paused() const override; virtual TypedArray tts_get_voices() const override; virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false) override; virtual void tts_pause() override; virtual void tts_resume() override; virtual void tts_stop() override; virtual Rect2i get_display_safe_area() const override; virtual int get_screen_count() const override; virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Vector get_window_list() const override; virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override; virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override; virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override; virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_transient(WindowID p_window, WindowID p_parent) override; virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override; virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override; virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override; virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override; virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override; virtual float screen_get_max_scale() const override; virtual void screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) override; virtual DisplayServer::ScreenOrientation screen_get_orientation(int p_screen) const override; virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override; virtual bool can_any_window_draw() const override; virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; virtual bool is_touchscreen_available() const override; virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) override; virtual void virtual_keyboard_hide() override; void virtual_keyboard_set_height(int height); virtual int virtual_keyboard_get_height() const override; virtual void clipboard_set(const String &p_text) override; virtual String clipboard_get() const override; virtual void screen_set_keep_on(bool p_enable) override; virtual bool screen_is_kept_on() const override; void resize_window(CGSize size); }; #endif // DISPLAY_SERVER_IOS_H