/*************************************************************************/
/*  display_layer.h                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/QuartzCore.h>

@protocol DisplayLayer <NSObject>

- (void)renderDisplayLayer;
- (void)initializeDisplayLayer;
- (void)layoutDisplayLayer;

@end

// An ugly workaround for iOS simulator
#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
#if defined(__IPHONE_13_0)
API_AVAILABLE(ios(13.0))
@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
#else
@interface GodotMetalLayer : CALayer <DisplayLayer>
#endif
#else
@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
#endif
@end

API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0))
@interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer>

@end