import os import sys from methods import detect_darwin_sdk_path from typing import TYPE_CHECKING if TYPE_CHECKING: from SCons import Environment def is_active(): return True def get_name(): return "iOS" def can_build(): if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ): return True return False def get_opts(): from SCons.Variables import BoolVariable return [ ( "IOS_TOOLCHAIN_PATH", "Path to iOS toolchain", "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain", ), ("IOS_SDK_PATH", "Path to the iOS SDK", ""), BoolVariable("ios_simulator", "Build for iOS Simulator", False), BoolVariable("ios_exceptions", "Enable exceptions", False), ("ios_triple", "Triple for ios toolchain", ""), ] def get_flags(): return [ ("arch", "arm64"), # Default for convenience. ("target", "template_debug"), ("use_volk", False), ] def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_64", "arm64"] if env["arch"] not in supported_arches: print( 'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.' % (env["arch"], ", ".join(supported_arches)) ) sys.exit() ## LTO if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow. env["lto"] = "none" if env["lto"] != "none": if env["lto"] == "thin": env.Append(CCFLAGS=["-flto=thin"]) env.Append(LINKFLAGS=["-flto=thin"]) else: env.Append(CCFLAGS=["-flto"]) env.Append(LINKFLAGS=["-flto"]) ## Compiler configuration # Save this in environment for use by other modules if "OSXCROSS_IOS" in os.environ: env["osxcross"] = True env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"] compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}" s_compiler_path = "$IOS_TOOLCHAIN_PATH/Developer/usr/bin/" ccache_path = os.environ.get("CCACHE") if ccache_path is None: env["CC"] = compiler_path + "clang" env["CXX"] = compiler_path + "clang++" env["S_compiler"] = s_compiler_path + "gcc" else: # there aren't any ccache wrappers available for iOS, # to enable caching we need to prepend the path to the ccache binary env["CC"] = ccache_path + " " + compiler_path + "clang" env["CXX"] = ccache_path + " " + compiler_path + "clang++" env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc" env["AR"] = compiler_path + "ar" env["RANLIB"] = compiler_path + "ranlib" ## Compile flags if env["ios_simulator"]: detect_darwin_sdk_path("iossimulator", env) env.Append(ASFLAGS=["-mios-simulator-version-min=11.0"]) env.Append(CCFLAGS=["-mios-simulator-version-min=11.0"]) env.extra_suffix = ".simulator" + env.extra_suffix else: detect_darwin_sdk_path("ios", env) env.Append(ASFLAGS=["-miphoneos-version-min=11.0"]) env.Append(CCFLAGS=["-miphoneos-version-min=11.0"]) if env["arch"] == "x86_64": if not env["ios_simulator"]: print("ERROR: Building for iOS with 'arch=x86_64' requires 'ios_simulator=yes'.") sys.exit(255) env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9" env.Append( CCFLAGS=( "-fobjc-arc -arch x86_64" " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks" " -fasm-blocks -isysroot $IOS_SDK_PATH" ).split() ) env.Append(ASFLAGS=["-arch", "x86_64"]) elif env["arch"] == "arm64": env.Append( CCFLAGS=( "-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing" " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits" " -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies" " -isysroot $IOS_SDK_PATH".split() ) ) env.Append(ASFLAGS=["-arch", "arm64"]) env.Append(CPPDEFINES=["NEED_LONG_INT"]) if env["ios_exceptions"]: env.Append(CCFLAGS=["-fexceptions"]) else: env.Append(CCFLAGS=["-fno-exceptions"]) # Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation env.Append(CCFLAGS=["-Wno-ambiguous-macro"]) env.Prepend( CPPPATH=[ "$IOS_SDK_PATH/usr/include", "$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers", ] ) env.Prepend(CPPPATH=["#platform/ios"]) env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"]) if env["vulkan"]: env.Append(CPPDEFINES=["VULKAN_ENABLED"]) if env["opengl3"]: env.Append(CPPDEFINES=["GLES3_ENABLED"]) env.Prepend( CPPPATH=[ "$IOS_SDK_PATH/System/Library/Frameworks/OpenGLES.framework/Headers", ] )