/*************************************************************************/ /* haiku_direct_window.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef HAIKU_DIRECT_WINDOW_H #define HAIKU_DIRECT_WINDOW_H #include // needed for image_id #include #include "core/input/input.h" #include "core/os/os.h" #include "haiku_gl_view.h" #define REDRAW_MSG 'rdrw' #define LOCKGL_MSG 'glck' #define UNLOCKGL_MSG 'ulck' class HaikuDirectWindow : public BDirectWindow { private: Point2i last_mouse_position; bool last_mouse_pos_valid; uint32 last_buttons_state; uint32 last_key_modifier_state; int last_button_mask; OS::VideoMode *current_video_mode; MainLoop *main_loop; InputDefault *input; HaikuGLView *view; BMessageRunner *update_runner; void HandleMouseButton(BMessage *message); void HandleMouseMoved(BMessage *message); void HandleMouseWheelChanged(BMessage *message); void HandleWindowResized(BMessage *message); void HandleKeyboardEvent(BMessage *message); void HandleKeyboardModifierEvent(BMessage *message); inline void GetKeyModifierState(Ref event, uint32 p_state); inline int GetMouseButtonState(uint32 p_state); public: HaikuDirectWindow(BRect p_frame); ~HaikuDirectWindow(); void SetHaikuGLView(HaikuGLView *p_view); void StartMessageRunner(); void StopMessageRunner(); void SetInput(InputDefault *p_input); void SetMainLoop(MainLoop *p_main_loop); inline void SetVideoMode(OS::VideoMode *video_mode) { current_video_mode = video_mode; }; virtual bool QuitRequested(); virtual void DirectConnected(direct_buffer_info *info); virtual void MessageReceived(BMessage *message); virtual void DispatchMessage(BMessage *message, BHandler *handler); inline Point2i GetLastMousePosition() { return last_mouse_position; }; inline int GetLastButtonMask() { return last_button_mask; }; }; #endif