/*************************************************************************/
/*  haiku_direct_window.cpp                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include <UnicodeChar.h>

#include "haiku_direct_window.h"
#include "key_mapping_haiku.h"
#include "main/main.h"
#include "os/keyboard.h"

HaikuDirectWindow::HaikuDirectWindow(BRect p_frame)
	: BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE) {
	last_mouse_pos_valid = false;
	last_buttons_state = 0;
	last_button_mask = 0;
	last_key_modifier_state = 0;
}

HaikuDirectWindow::~HaikuDirectWindow() {
	delete update_runner;
}

void HaikuDirectWindow::SetHaikuGLView(HaikuGLView *p_view) {
	view = p_view;
}

void HaikuDirectWindow::StartMessageRunner() {
	update_runner = new BMessageRunner(BMessenger(this),
			new BMessage(REDRAW_MSG), 1000000 / 30 /* 30 fps */);
}

void HaikuDirectWindow::StopMessageRunner() {
	delete update_runner;
}

void HaikuDirectWindow::SetInput(InputDefault *p_input) {
	input = p_input;
}

void HaikuDirectWindow::SetMainLoop(MainLoop *p_main_loop) {
	main_loop = p_main_loop;
}

bool HaikuDirectWindow::QuitRequested() {
	main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
	return false;
}

void HaikuDirectWindow::DirectConnected(direct_buffer_info *info) {
	view->DirectConnected(info);
	view->EnableDirectMode(true);
}

void HaikuDirectWindow::MessageReceived(BMessage *message) {
	switch (message->what) {
		case REDRAW_MSG:
			if (Main::iteration() == true) {
				view->EnableDirectMode(false);
				Quit();
			}
			break;

		default:
			BDirectWindow::MessageReceived(message);
	}
}

void HaikuDirectWindow::DispatchMessage(BMessage *message, BHandler *handler) {
	switch (message->what) {
		case B_MOUSE_DOWN:
		case B_MOUSE_UP:
			HandleMouseButton(message);
			break;

		case B_MOUSE_MOVED:
			HandleMouseMoved(message);
			break;

		case B_MOUSE_WHEEL_CHANGED:
			HandleMouseWheelChanged(message);
			break;

		case B_KEY_DOWN:
		case B_KEY_UP:
			HandleKeyboardEvent(message);
			break;

		case B_MODIFIERS_CHANGED:
			HandleKeyboardModifierEvent(message);
			break;

		case B_WINDOW_RESIZED:
			HandleWindowResized(message);
			break;

		case LOCKGL_MSG:
			view->LockGL();
			break;

		case UNLOCKGL_MSG:
			view->UnlockGL();
			break;

		default:
			BDirectWindow::DispatchMessage(message, handler);
	}
}

void HaikuDirectWindow::HandleMouseButton(BMessage *message) {
	BPoint where;
	if (message->FindPoint("where", &where) != B_OK) {
		return;
	}

	uint32 modifiers = message->FindInt32("modifiers");
	uint32 buttons = message->FindInt32("buttons");
	uint32 button = buttons ^ last_buttons_state;
	last_buttons_state = buttons;

	// TODO: implement the mouse_mode checks
	/*
	if (mouse_mode == MOUSE_MODE_CAPTURED) {
		event.xbutton.x=last_mouse_pos.x;
		event.xbutton.y=last_mouse_pos.y;
	}
	*/

	Ref<InputEvent> mouse_event;
	mouse_event.type = Ref<InputEvent>::MOUSE_BUTTON;
	mouse_event.device = 0;

	mouse_event.mouse_button.mod = GetKeyModifierState(modifiers);
	mouse_event->get_button_mask() = GetMouseButtonState(buttons);
	mouse_event->get_position().x = where.x;
	mouse_event->get_position().y = where.y;
	mouse_event.mouse_button.global_x = where.x;
	mouse_event.mouse_button.global_y = where.y;

	switch (button) {
		default:
		case B_PRIMARY_MOUSE_BUTTON:
			mouse_event->get_button_index() = 1;
			break;

		case B_SECONDARY_MOUSE_BUTTON:
			mouse_event->get_button_index() = 2;
			break;

		case B_TERTIARY_MOUSE_BUTTON:
			mouse_event->get_button_index() = 3;
			break;
	}

	mouse_event->is_pressed() = (message->what == B_MOUSE_DOWN);

	if (message->what == B_MOUSE_DOWN && mouse_event->get_button_index() == 1) {
		int32 clicks = message->FindInt32("clicks");

		if (clicks > 1) {
			mouse_event.mouse_button.doubleclick = true;
		}
	}

	input->parse_input_event(mouse_event);
}

void HaikuDirectWindow::HandleMouseMoved(BMessage *message) {
	BPoint where;
	if (message->FindPoint("where", &where) != B_OK) {
		return;
	}

	Point2i pos(where.x, where.y);
	uint32 modifiers = message->FindInt32("modifiers");
	uint32 buttons = message->FindInt32("buttons");

	if (!last_mouse_pos_valid) {
		last_mouse_position = pos;
		last_mouse_pos_valid = true;
	}

	Point2i rel = pos - last_mouse_position;

	Ref<InputEvent> motion_event;
	motion_event.type = Ref<InputEvent>::MOUSE_MOTION;
	motion_event.device = 0;

	motion_event.mouse_motion.mod = GetKeyModifierState(modifiers);
	motion_event->get_button_mask() = GetMouseButtonState(buttons);
	motion_event.mouse_motion.x = pos.x;
	motion_event.mouse_motion.y = pos.y;
	input->set_mouse_position(pos);
	motion_event.mouse_motion.global_x = pos.x;
	motion_event.mouse_motion.global_y = pos.y;
	motion_event.mouse_motion.speed_x = input->get_last_mouse_speed().x;
	motion_event.mouse_motion.speed_y = input->get_last_mouse_speed().y;

	motion_event->get_relative().x = rel.x;
	motion_event->get_relative().y = rel.y;

	last_mouse_position = pos;

	input->parse_input_event(motion_event);
}

void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) {
	float wheel_delta_y = 0;
	if (message->FindFloat("be:wheel_delta_y", &wheel_delta_y) != B_OK) {
		return;
	}

	Ref<InputEvent> mouse_event;
	mouse_event.type = Ref<InputEvent>::MOUSE_BUTTON;
	mouse_event.device = 0;

	mouse_event->get_button_index() = wheel_delta_y < 0 ? 4 : 5;
	mouse_event.mouse_button.mod = GetKeyModifierState(last_key_modifier_state);
	mouse_event->get_button_mask() = last_button_mask;
	mouse_event->get_position().x = last_mouse_position.x;
	mouse_event->get_position().y = last_mouse_position.y;
	mouse_event.mouse_button.global_x = last_mouse_position.x;
	mouse_event.mouse_button.global_y = last_mouse_position.y;

	mouse_event->is_pressed() = true;
	input->parse_input_event(mouse_event);

	mouse_event->is_pressed() = false;
	input->parse_input_event(mouse_event);
}

void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) {
	int32 raw_char = 0;
	int32 key = 0;
	int32 modifiers = 0;

	if (message->FindInt32("raw_char", &raw_char) != B_OK) {
		return;
	}

	if (message->FindInt32("key", &key) != B_OK) {
		return;
	}

	if (message->FindInt32("modifiers", &modifiers) != B_OK) {
		return;
	}

	Ref<InputEvent> event;
	event.type = Ref<InputEvent>::KEY;
	event.device = 0;
	event.key.mod = GetKeyModifierState(modifiers);
	event->is_pressed() = (message->what == B_KEY_DOWN);
	event->get_scancode() = KeyMappingHaiku::get_keysym(raw_char, key);
	event->is_echo() = message->HasInt32("be:key_repeat");
	event.key.unicode = 0;

	const char *bytes = NULL;
	if (message->FindString("bytes", &bytes) == B_OK) {
		event.key.unicode = BUnicodeChar::FromUTF8(&bytes);
	}

	//make it consistent across platforms.
	if (event->get_scancode() == KEY_BACKTAB) {
		event->get_scancode() = KEY_TAB;
		event->get_shift() = true;
	}

	input->parse_input_event(event);
}

void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage *message) {
	int32 old_modifiers = 0;
	int32 modifiers = 0;

	if (message->FindInt32("be:old_modifiers", &old_modifiers) != B_OK) {
		return;
	}

	if (message->FindInt32("modifiers", &modifiers) != B_OK) {
		return;
	}

	int32 key = old_modifiers ^ modifiers;

	Ref<InputEvent> event;
	event.type = Ref<InputEvent>::KEY;
	event.device = 0;
	event.key.mod = GetKeyModifierState(modifiers);
	event->is_pressed() = ((modifiers & key) != 0);
	event->get_scancode() = KeyMappingHaiku::get_modifier_keysym(key);
	event->is_echo() = false;
	event.key.unicode = 0;

	input->parse_input_event(event);
}

void HaikuDirectWindow::HandleWindowResized(BMessage *message) {
	int32 width = 0;
	int32 height = 0;

	if ((message->FindInt32("width", &width) != B_OK) || (message->FindInt32("height", &height) != B_OK)) {
		return;
	}

	current_video_mode->width = width;
	current_video_mode->height = height;
}

inline InputModifierState HaikuDirectWindow::GetKeyModifierState(uint32 p_state) {
	last_key_modifier_state = p_state;
	InputModifierState state;

	state.shift = (p_state & B_SHIFT_KEY) != 0;
	state.control = (p_state & B_CONTROL_KEY) != 0;
	state.alt = (p_state & B_OPTION_KEY) != 0;
	state.meta = (p_state & B_COMMAND_KEY) != 0;

	return state;
}

inline int HaikuDirectWindow::GetMouseButtonState(uint32 p_state) {
	int state = 0;

	if (p_state & B_PRIMARY_MOUSE_BUTTON) {
		state |= 1 << 0;
	}

	if (p_state & B_SECONDARY_MOUSE_BUTTON) {
		state |= 1 << 1;
	}

	if (p_state & B_TERTIARY_MOUSE_BUTTON) {
		state |= 1 << 2;
	}

	last_button_mask = state;

	return state;
}