import os import sys def is_active(): return True def get_name(): return "Haiku" def can_build(): if (os.name != "posix" or sys.platform == "darwin"): return False return True def get_opts(): from SCons.Variables import EnumVariable return [ EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')), ] def get_flags(): return [ ] def configure(env): ## Build type if (env["target"] == "release"): env.Prepend(CCFLAGS=['-O3', '-ffast-math']) if (env["debug_symbols"] == "yes"): env.Prepend(CCFLAGS=['-g1']) if (env["debug_symbols"] == "full"): env.Prepend(CCFLAGS=['-g2']) elif (env["target"] == "release_debug"): env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED']) if (env["debug_symbols"] == "yes"): env.Prepend(CCFLAGS=['-g1']) if (env["debug_symbols"] == "full"): env.Prepend(CCFLAGS=['-g2']) elif (env["target"] == "debug"): env.Prepend(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) ## Architecture is64 = sys.maxsize > 2**32 if (env["bits"] == "default"): env["bits"] = "64" if is64 else "32" ## Compiler configuration env["CC"] = "gcc-x86" env["CXX"] = "g++-x86" ## Flags env.Append(CPPPATH=['#platform/haiku']) env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED', '-DGLES_OVER_GL']) env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED']) # env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])