/*************************************************************************/
/*  audio_driver_media_kit.h                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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#include "servers/audio_server.h"

#ifdef MEDIA_KIT_ENABLED

#include "core/os/mutex.h"
#include "core/os/thread.h"

#include <kernel/image.h> // needed for image_id

#include <SoundPlayer.h>

class AudioDriverMediaKit : public AudioDriver {
	Mutex *mutex;

	BSoundPlayer *player;
	static int32_t *samples_in;

	static void PlayBuffer(void *cookie, void *buffer, size_t size, const media_raw_audio_format &format);

	unsigned int mix_rate;
	SpeakerMode speaker_mode;
	unsigned int buffer_size;
	int channels;

	bool active;

public:
	const char *get_name() const {
		return "MediaKit";
	};

	virtual Error init();
	virtual void start();
	virtual int get_mix_rate() const;
	virtual SpeakerMode get_speaker_mode() const;
	virtual void lock();
	virtual void unlock();
	virtual void finish();

	AudioDriverMediaKit();
	~AudioDriverMediaKit();
};

#endif