/*************************************************************************/ /* os_android.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_ANDROID_H #define OS_ANDROID_H #include "audio_driver_opensl.h" #include "core/os/main_loop.h" #include "drivers/unix/os_unix.h" #include "servers/audio_server.h" class GodotJavaWrapper; class GodotIOJavaWrapper; struct ANativeWindow; class OS_Android : public OS_Unix { private: Size2i display_size; bool use_apk_expansion; #if defined(GLES3_ENABLED) const char *gl_extensions; #endif #if defined(VULKAN_ENABLED) ANativeWindow *native_window = nullptr; #endif mutable String data_dir_cache; mutable String cache_dir_cache; AudioDriverOpenSL audio_driver_android; MainLoop *main_loop = nullptr; GodotJavaWrapper *godot_java = nullptr; GodotIOJavaWrapper *godot_io_java = nullptr; public: static const char *ANDROID_EXEC_PATH; virtual void initialize_core() override; virtual void initialize() override; virtual void initialize_joypads() override; virtual void set_main_loop(MainLoop *p_main_loop) override; virtual void delete_main_loop() override; virtual void finalize() override; typedef int64_t ProcessID; static OS_Android *get_singleton(); GodotJavaWrapper *get_godot_java(); GodotIOJavaWrapper *get_godot_io_java(); virtual bool request_permission(const String &p_name) override; virtual bool request_permissions() override; virtual Vector get_granted_permissions() const override; virtual void alert(const String &p_alert, const String &p_title) override; virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override; virtual String get_name() const override; virtual MainLoop *get_main_loop() const override; void main_loop_begin(); bool main_loop_iterate(bool *r_should_swap_buffers = nullptr); void main_loop_end(); void main_loop_focusout(); void main_loop_focusin(); void set_display_size(const Size2i &p_size); Size2i get_display_size() const; void set_opengl_extensions(const char *p_gl_extensions); void set_native_window(ANativeWindow *p_native_window); ANativeWindow *get_native_window() const; virtual Error shell_open(String p_uri) override; virtual String get_executable_path() const override; virtual String get_user_data_dir() const override; virtual String get_data_path() const override; virtual String get_cache_path() const override; virtual String get_resource_dir() const override; virtual String get_locale() const override; virtual String get_model_name() const override; virtual String get_unique_id() const override; virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override; virtual Error move_to_trash(const String &p_path) override; void vibrate_handheld(int p_duration_ms) override; virtual String get_config_path() const override; virtual Error execute(const String &p_path, const List &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override; virtual Error create_process(const String &p_path, const List &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override; virtual Error create_instance(const List &p_arguments, ProcessID *r_child_id = nullptr) override; virtual bool _check_internal_feature_support(const String &p_feature) override; OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion); ~OS_Android(); }; #endif // OS_ANDROID_H