/*************************************************************************/ /* os_android.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_ANDROID_H #define OS_ANDROID_H #include "os/input.h" #include "drivers/unix/os_unix.h" #include "os/main_loop.h" #include "servers/physics/physics_server_sw.h" #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "servers/audio/audio_server_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/physics_2d/physics_2d_server_wrap_mt.h" #include "servers/visual/rasterizer.h" #include "main/input_default.h" //#ifdef USE_JAVA_FILE_ACCESS #ifdef ANDROID_NATIVE_ACTIVITY #include #include #include #else #endif #include "audio_driver_jandroid.h" #include "audio_driver_opensl.h" typedef void (*GFXInitFunc)(void *ud,bool gl2); typedef int (*OpenURIFunc)(const String&); typedef String (*GetDataDirFunc)(); typedef String (*GetLocaleFunc)(); typedef String (*GetModelFunc)(); typedef String (*GetUniqueIDFunc)(); typedef void (*ShowVirtualKeyboardFunc)(const String&); typedef void (*HideVirtualKeyboardFunc)(); typedef void (*SetScreenOrientationFunc)(int); typedef String (*GetSystemDirFunc)(int); typedef void (*VideoPlayFunc)(const String&); typedef bool (*VideoIsPlayingFunc)(); typedef void (*VideoPauseFunc)(); typedef void (*VideoStopFunc)(); class OS_Android : public OS_Unix { public: struct TouchPos { int id; Point2 pos; }; private: Vector touch; Point2 last_mouse; unsigned int last_id; GFXInitFunc gfx_init_func; void*gfx_init_ud; bool use_gl2; bool use_reload_hooks; bool use_apk_expansion; bool use_16bits_fbo; Rasterizer *rasterizer; VisualServer *visual_server; AudioServerSW *audio_server; SampleManagerMallocSW *sample_manager; SpatialSoundServerSW *spatial_sound_server; SpatialSound2DServerSW *spatial_sound_2d_server; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; #if 0 AudioDriverAndroid audio_driver_android; #else AudioDriverOpenSL audio_driver_android; #endif const char* gl_extensions; InputDefault *input; VideoMode default_videomode; MainLoop * main_loop; OpenURIFunc open_uri_func; GetDataDirFunc get_data_dir_func; GetLocaleFunc get_locale_func; GetModelFunc get_model_func; ShowVirtualKeyboardFunc show_virtual_keyboard_func; HideVirtualKeyboardFunc hide_virtual_keyboard_func; SetScreenOrientationFunc set_screen_orientation_func; GetUniqueIDFunc get_unique_id_func; GetSystemDirFunc get_system_dir_func; VideoPlayFunc video_play_func; VideoIsPlayingFunc video_is_playing_func; VideoPauseFunc video_pause_func; VideoStopFunc video_stop_func; public: // functions used by main to initialize/deintialize the OS virtual int get_video_driver_count() const; virtual const char * get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual int get_audio_driver_count() const; virtual const char * get_audio_driver_name(int p_driver) const; virtual void initialize_core(); virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver); virtual void set_main_loop( MainLoop * p_main_loop ); virtual void delete_main_loop(); virtual void finalize(); typedef int64_t ProcessID; static OS* get_singleton(); virtual void vprint(const char* p_format, va_list p_list, bool p_stderr=false); virtual void print(const char *p_format, ... ); virtual void alert(const String& p_alert); virtual void set_mouse_show(bool p_show); virtual void set_mouse_grab(bool p_grab); virtual bool is_mouse_grab_enabled() const; virtual Point2 get_mouse_pos() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String& p_title); //virtual void set_clipboard(const String& p_text); //virtual String get_clipboard() const; virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0); virtual VideoMode get_video_mode(int p_screen=0) const; virtual void get_fullscreen_mode_list(List *p_list,int p_screen=0) const; virtual Size2 get_window_size() const; virtual String get_name(); virtual MainLoop *get_main_loop() const; virtual bool can_draw() const; virtual void set_cursor_shape(CursorShape p_shape); void main_loop_begin(); bool main_loop_iterate(); void main_loop_request_quit(); void main_loop_end(); void main_loop_focusout(); void main_loop_focusin(); virtual bool has_touchscreen_ui_hint() const; virtual bool has_virtual_keyboard() const; virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect=Rect2()); virtual void hide_virtual_keyboard(); void set_opengl_extensions(const char* p_gl_extensions); void set_display_size(Size2 p_size); void reload_gfx(); void set_context_is_16_bits(bool p_is_16); void set_need_reload_hooks(bool p_needs_them); virtual void set_screen_orientation(ScreenOrientation p_orientation); virtual Error shell_open(String p_uri); virtual String get_data_dir() const; virtual String get_resource_dir() const; virtual String get_locale() const; virtual String get_model_name() const; virtual String get_unique_ID() const; virtual String get_system_dir(SystemDir p_dir) const; void process_accelerometer(const Vector3& p_accelerometer); void process_touch(int p_what,int p_pointer, const Vector& p_points); void process_event(InputEvent p_event); void init_video_mode(int p_video_width,int p_video_height); virtual Error native_video_play(String p_path, float p_volume); virtual bool native_video_is_playing(); virtual void native_video_pause(); virtual void native_video_stop(); OS_Android(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func,GetModelFunc p_get_model_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, SetScreenOrientationFunc p_screen_orient,GetUniqueIDFunc p_get_unique_id,GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func,bool p_use_apk_expansion); ~OS_Android(); }; #endif