/*************************************************************************/ /* os_android.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_android.h" #include "core/io/file_access_buffered_fa.h" #include "core/project_settings.h" #include "drivers/gles2/rasterizer_gles2.h" #include "drivers/gles3/rasterizer_gles3.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "file_access_android.h" #include "main/main.h" #include "servers/visual/visual_server_raster.h" #include "servers/visual/visual_server_wrap_mt.h" #include "dir_access_jandroid.h" #include "file_access_jandroid.h" #include #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" class AndroidLogger : public Logger { public: virtual void logv(const char *p_format, va_list p_list, bool p_err) { __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list); } virtual ~AndroidLogger() {} }; int OS_Android::get_video_driver_count() const { return 2; } const char *OS_Android::get_video_driver_name(int p_driver) const { switch (p_driver) { case VIDEO_DRIVER_GLES3: return "GLES3"; case VIDEO_DRIVER_GLES2: return "GLES2"; } ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + "."); } int OS_Android::get_audio_driver_count() const { return 1; } const char *OS_Android::get_audio_driver_name(int p_driver) const { return "Android"; } void OS_Android::initialize_core() { OS_Unix::initialize_core(); if (use_apk_expansion) FileAccess::make_default(FileAccess::ACCESS_RESOURCES); else { #ifdef USE_JAVA_FILE_ACCESS FileAccess::make_default >(FileAccess::ACCESS_RESOURCES); #else //FileAccess::make_default >(FileAccess::ACCESS_RESOURCES); FileAccess::make_default(FileAccess::ACCESS_RESOURCES); #endif } FileAccess::make_default(FileAccess::ACCESS_USERDATA); FileAccess::make_default(FileAccess::ACCESS_FILESYSTEM); //FileAccessBufferedFA::make_default(); if (use_apk_expansion) DirAccess::make_default(DirAccess::ACCESS_RESOURCES); else DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); } void OS_Android::set_opengl_extensions(const char *p_gl_extensions) { ERR_FAIL_COND(!p_gl_extensions); gl_extensions = p_gl_extensions; } int OS_Android::get_current_video_driver() const { return video_driver_index; } Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000; use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3"); bool gl_initialization_error = false; while (true) { if (use_gl3) { if (RasterizerGLES3::is_viable() == OK) { godot_java->gfx_init(false); RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); break; } else { if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) { p_video_driver = VIDEO_DRIVER_GLES2; use_gl3 = false; continue; } else { gl_initialization_error = true; break; } } } else { if (RasterizerGLES2::is_viable() == OK) { godot_java->gfx_init(true); RasterizerGLES2::register_config(); RasterizerGLES2::make_current(); break; } else { gl_initialization_error = true; break; } } } if (gl_initialization_error) { OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n" "Please try updating your Android version.", "Unable to initialize Video driver"); return ERR_UNAVAILABLE; } video_driver_index = p_video_driver; visual_server = memnew(VisualServerRaster); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, false)); } visual_server->init(); AudioDriverManager::initialize(p_audio_driver); input = memnew(InputDefault); input->set_fallback_mapping("Default Android Gamepad"); ///@TODO implement a subclass for Android and instantiate that instead camera_server = memnew(CameraServer); //power_manager = memnew(PowerAndroid); return OK; } void OS_Android::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; input->set_main_loop(p_main_loop); } void OS_Android::delete_main_loop() { memdelete(main_loop); } void OS_Android::finalize() { memdelete(camera_server); memdelete(input); } GodotJavaWrapper *OS_Android::get_godot_java() { return godot_java; } GodotIOJavaWrapper *OS_Android::get_godot_io_java() { return godot_io_java; } void OS_Android::alert(const String &p_alert, const String &p_title) { //print("ALERT: %s\n", p_alert.utf8().get_data()); godot_java->alert(p_alert, p_title); } bool OS_Android::request_permission(const String &p_name) { return godot_java->request_permission(p_name); } Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + "."); return OK; } void OS_Android::set_mouse_show(bool p_show) { //android has no mouse... } void OS_Android::set_mouse_grab(bool p_grab) { //it really has no mouse...! } bool OS_Android::is_mouse_grab_enabled() const { //*sigh* technology has evolved so much since i was a kid.. return false; } Point2 OS_Android::get_mouse_position() const { return Point2(); } int OS_Android::get_mouse_button_state() const { return 0; } void OS_Android::set_window_title(const String &p_title) { //This queries/updates the currently connected devices/joypads //Set_window_title is called when initializing the main loop (main.cpp) //therefore this place is found to be suitable (I found no better). godot_java->init_input_devices(); } void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) { } OS::VideoMode OS_Android::get_video_mode(int p_screen) const { return default_videomode; } void OS_Android::get_fullscreen_mode_list(List *p_list, int p_screen) const { p_list->push_back(default_videomode); } void OS_Android::set_keep_screen_on(bool p_enabled) { OS::set_keep_screen_on(p_enabled); godot_java->set_keep_screen_on(p_enabled); } Size2 OS_Android::get_window_size() const { return Vector2(default_videomode.width, default_videomode.height); } String OS_Android::get_name() const { return "Android"; } MainLoop *OS_Android::get_main_loop() const { return main_loop; } bool OS_Android::can_draw() const { return true; //always? } void OS_Android::main_loop_begin() { if (main_loop) main_loop->init(); } bool OS_Android::main_loop_iterate() { if (!main_loop) return false; return Main::iteration(); } void OS_Android::main_loop_end() { if (main_loop) main_loop->finish(); } void OS_Android::main_loop_focusout() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); audio_driver_android.set_pause(true); } void OS_Android::main_loop_focusin() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); audio_driver_android.set_pause(false); } void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: input->joy_button(p_event.device, p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: InputDefault::JoyAxis value; value.min = -1; value.value = p_event.value; input->joy_axis(p_event.device, p_event.index, value); break; case JOY_EVENT_HAT: input->joy_hat(p_event.device, p_event.hat); break; default: return; } } void OS_Android::process_event(Ref p_event) { input->parse_input_event(p_event); } void OS_Android::process_touch(int p_what, int p_pointer, const Vector &p_points) { switch (p_what) { case 0: { //gesture begin if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); input->parse_input_event(ev); } } touch.resize(p_points.size()); for (int i = 0; i < p_points.size(); i++) { touch.write[i].id = p_points[i].id; touch.write[i].pos = p_points[i].pos; } //send touch for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(true); ev->set_position(touch[i].pos); input->parse_input_event(ev); } } break; case 1: { //motion ERR_FAIL_COND(touch.size() != p_points.size()); for (int i = 0; i < touch.size(); i++) { int idx = -1; for (int j = 0; j < p_points.size(); j++) { if (touch[i].id == p_points[j].id) { idx = j; break; } } ERR_CONTINUE(idx == -1); if (touch[i].pos == p_points[idx].pos) continue; //no move unncesearily Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_position(p_points[idx].pos); ev->set_relative(p_points[idx].pos - touch[i].pos); input->parse_input_event(ev); touch.write[i].pos = p_points[idx].pos; } } break; case 2: { //release if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); input->parse_input_event(ev); } touch.clear(); } } break; case 3: { // add touch for (int i = 0; i < p_points.size(); i++) { if (p_points[i].id == p_pointer) { TouchPos tp = p_points[i]; touch.push_back(tp); Ref ev; ev.instance(); ev->set_index(tp.id); ev->set_pressed(true); ev->set_position(tp.pos); input->parse_input_event(ev); break; } } } break; case 4: { // remove touch for (int i = 0; i < touch.size(); i++) { if (touch[i].id == p_pointer) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); input->parse_input_event(ev); touch.remove(i); break; } } } break; } } void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) { input->set_accelerometer(p_accelerometer); } void OS_Android::process_gravity(const Vector3 &p_gravity) { input->set_gravity(p_gravity); } void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) { input->set_magnetometer(p_magnetometer); } void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) { input->set_gyroscope(p_gyroscope); } bool OS_Android::has_touchscreen_ui_hint() const { return true; } bool OS_Android::has_virtual_keyboard() const { return true; } int OS_Android::get_virtual_keyboard_height() const { return godot_io_java->get_vk_height(); // ERR_PRINT("Cannot obtain virtual keyboard height."); // return 0; } void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) { if (godot_io_java->has_vk()) { godot_io_java->show_vk(p_existing_text); } else { ERR_PRINT("Virtual keyboard not available"); }; } void OS_Android::hide_virtual_keyboard() { if (godot_io_java->has_vk()) { godot_io_java->hide_vk(); } else { ERR_PRINT("Virtual keyboard not available"); }; } void OS_Android::init_video_mode(int p_video_width, int p_video_height) { default_videomode.width = p_video_width; default_videomode.height = p_video_height; default_videomode.fullscreen = true; default_videomode.resizable = false; } void OS_Android::main_loop_request_go_back() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST); } void OS_Android::set_display_size(Size2 p_size) { default_videomode.width = p_size.x; default_videomode.height = p_size.y; } Error OS_Android::shell_open(String p_uri) { return godot_io_java->open_uri(p_uri); } String OS_Android::get_resource_dir() const { return "/"; //android has its own filesystem for resources inside the APK } String OS_Android::get_locale() const { String locale = godot_io_java->get_locale(); if (locale != "") { return locale; } return OS_Unix::get_locale(); } void OS_Android::set_clipboard(const String &p_text) { // DO we really need the fallback to OS_Unix here?! if (godot_java->has_set_clipboard()) { godot_java->set_clipboard(p_text); } else { OS_Unix::set_clipboard(p_text); } } String OS_Android::get_clipboard() const { // DO we really need the fallback to OS_Unix here?! if (godot_java->has_get_clipboard()) { return godot_java->get_clipboard(); } return OS_Unix::get_clipboard(); } String OS_Android::get_model_name() const { String model = godot_io_java->get_model(); if (model != "") return model; return OS_Unix::get_model_name(); } int OS_Android::get_screen_dpi(int p_screen) const { return godot_io_java->get_screen_dpi(); } String OS_Android::get_user_data_dir() const { if (data_dir_cache != String()) return data_dir_cache; String data_dir = godot_io_java->get_user_data_dir(); if (data_dir != "") { //store current dir char real_current_dir_name[2048]; getcwd(real_current_dir_name, 2048); //go to data dir chdir(data_dir.utf8().get_data()); //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink) char data_current_dir_name[2048]; getcwd(data_current_dir_name, 2048); //cache by parsing utf8 data_dir_cache.parse_utf8(data_current_dir_name); //restore original dir so we don't mess things up chdir(real_current_dir_name); return data_dir_cache; } return "."; } void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) { godot_io_java->set_screen_orientation(p_orientation); } String OS_Android::get_unique_id() const { String unique_id = godot_io_java->get_unique_id(); if (unique_id != "") return unique_id; return OS::get_unique_id(); } Error OS_Android::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) { // FIXME: Add support for volume, audio and subtitle tracks godot_io_java->play_video(p_path); return OK; } bool OS_Android::native_video_is_playing() const { return godot_io_java->is_video_playing(); } void OS_Android::native_video_pause() { godot_io_java->pause_video(); } String OS_Android::get_system_dir(SystemDir p_dir) const { return godot_io_java->get_system_dir(p_dir); } void OS_Android::native_video_stop() { godot_io_java->stop_video(); } void OS_Android::set_context_is_16_bits(bool p_is_16) { //use_16bits_fbo = p_is_16; //if (rasterizer) // rasterizer->set_force_16_bits_fbo(p_is_16); } void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) { return input->joy_connection_changed(p_device, p_connected, p_name, ""); } bool OS_Android::is_joy_known(int p_device) { return input->is_joy_mapped(p_device); } String OS_Android::get_joy_guid(int p_device) const { return input->get_joy_guid_remapped(p_device); } void OS_Android::vibrate_handheld(int p_duration_ms) { godot_java->vibrate(p_duration_ms); } bool OS_Android::_check_internal_feature_support(const String &p_feature) { if (p_feature == "mobile") { //TODO support etc2 only if GLES3 driver is selected return true; } #if defined(__aarch64__) if (p_feature == "arm64-v8a") { return true; } #elif defined(__ARM_ARCH_7A__) if (p_feature == "armeabi-v7a" || p_feature == "armeabi") { return true; } #elif defined(__arm__) if (p_feature == "armeabi") { return true; } #endif return false; } OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) { use_apk_expansion = p_use_apk_expansion; default_videomode.width = 800; default_videomode.height = 600; default_videomode.fullscreen = true; default_videomode.resizable = false; main_loop = NULL; gl_extensions = NULL; //rasterizer = NULL; use_gl2 = false; godot_java = p_godot_java; godot_io_java = p_godot_io_java; Vector loggers; loggers.push_back(memnew(AndroidLogger)); _set_logger(memnew(CompositeLogger(loggers))); AudioDriverManager::add_driver(&audio_driver_android); } OS_Android::~OS_Android() { }