/*************************************************************************/ /* os_android.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_android.h" #include "core/config/project_settings.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "platform/android/display_server_android.h" #include "dir_access_jandroid.h" #include "file_access_android.h" #include "net_socket_android.h" #include <dlfcn.h> #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" class AndroidLogger : public Logger { public: virtual void logv(const char *p_format, va_list p_list, bool p_err) { __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list); } virtual ~AndroidLogger() {} }; void OS_Android::initialize_core() { OS_Unix::initialize_core(); if (use_apk_expansion) FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); else { FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES); } FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA); FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM); if (use_apk_expansion) DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES); else DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES); DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA); DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM); NetSocketAndroid::make_default(); } void OS_Android::initialize() { initialize_core(); } void OS_Android::initialize_joypads() { Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping()); // This queries/updates the currently connected devices/joypads. godot_java->init_input_devices(); } void OS_Android::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } void OS_Android::delete_main_loop() { if (main_loop) { memdelete(main_loop); main_loop = nullptr; } } void OS_Android::finalize() { } OS_Android *OS_Android::get_singleton() { return (OS_Android *)OS::get_singleton(); } GodotJavaWrapper *OS_Android::get_godot_java() { return godot_java; } GodotIOJavaWrapper *OS_Android::get_godot_io_java() { return godot_io_java; } bool OS_Android::request_permission(const String &p_name) { return godot_java->request_permission(p_name); } bool OS_Android::request_permissions() { return godot_java->request_permissions(); } Vector<String> OS_Android::get_granted_permissions() const { return godot_java->get_granted_permissions(); } Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + "."); return OK; } String OS_Android::get_name() const { return "Android"; } MainLoop *OS_Android::get_main_loop() const { return main_loop; } void OS_Android::main_loop_begin() { if (main_loop) main_loop->initialize(); } bool OS_Android::main_loop_iterate() { if (!main_loop) return false; DisplayServerAndroid::get_singleton()->process_events(); return Main::iteration(); } void OS_Android::main_loop_end() { if (main_loop) main_loop->finalize(); } void OS_Android::main_loop_focusout() { DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT); audio_driver_android.set_pause(true); } void OS_Android::main_loop_focusin() { DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN); audio_driver_android.set_pause(false); } void OS_Android::main_loop_request_go_back() { DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST); } Error OS_Android::shell_open(String p_uri) { return godot_io_java->open_uri(p_uri); } String OS_Android::get_resource_dir() const { return "/"; //android has its own filesystem for resources inside the APK } String OS_Android::get_locale() const { String locale = godot_io_java->get_locale(); if (locale != "") { return locale; } return OS_Unix::get_locale(); } String OS_Android::get_model_name() const { String model = godot_io_java->get_model(); if (model != "") return model; return OS_Unix::get_model_name(); } String OS_Android::get_user_data_dir() const { if (data_dir_cache != String()) return data_dir_cache; String data_dir = godot_io_java->get_user_data_dir(); if (data_dir != "") { //store current dir char real_current_dir_name[2048]; getcwd(real_current_dir_name, 2048); //go to data dir chdir(data_dir.utf8().get_data()); //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink) char data_current_dir_name[2048]; getcwd(data_current_dir_name, 2048); //cache by parsing utf8 data_dir_cache.parse_utf8(data_current_dir_name); //restore original dir so we don't mess things up chdir(real_current_dir_name); return data_dir_cache; } return "."; } String OS_Android::get_unique_id() const { String unique_id = godot_io_java->get_unique_id(); if (unique_id != "") return unique_id; return OS::get_unique_id(); } String OS_Android::get_system_dir(SystemDir p_dir) const { return godot_io_java->get_system_dir(p_dir); } void OS_Android::set_display_size(const Size2i &p_size) { display_size = p_size; } Size2i OS_Android::get_display_size() const { return display_size; } void OS_Android::set_context_is_16_bits(bool p_is_16) { #if defined(OPENGL_ENABLED) //use_16bits_fbo = p_is_16; //if (rasterizer) // rasterizer->set_force_16_bits_fbo(p_is_16); #endif } void OS_Android::set_opengl_extensions(const char *p_gl_extensions) { #if defined(OPENGL_ENABLED) ERR_FAIL_COND(!p_gl_extensions); gl_extensions = p_gl_extensions; #endif } void OS_Android::set_native_window(ANativeWindow *p_native_window) { #if defined(VULKAN_ENABLED) native_window = p_native_window; #endif } ANativeWindow *OS_Android::get_native_window() const { #if defined(VULKAN_ENABLED) return native_window; #else return nullptr; #endif } void OS_Android::vibrate_handheld(int p_duration_ms) { godot_java->vibrate(p_duration_ms); } bool OS_Android::_check_internal_feature_support(const String &p_feature) { if (p_feature == "mobile") { return true; } #if defined(__aarch64__) if (p_feature == "arm64-v8a") { return true; } #elif defined(__ARM_ARCH_7A__) if (p_feature == "armeabi-v7a" || p_feature == "armeabi") { return true; } #elif defined(__arm__) if (p_feature == "armeabi") { return true; } #endif return false; } OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) { display_size.width = 800; display_size.height = 600; use_apk_expansion = p_use_apk_expansion; main_loop = nullptr; #if defined(OPENGL_ENABLED) gl_extensions = nullptr; use_gl2 = false; use_16bits_fbo = false; #endif #if defined(VULKAN_ENABLED) native_window = nullptr; #endif godot_java = p_godot_java; godot_io_java = p_godot_io_java; Vector<Logger *> loggers; loggers.push_back(memnew(AndroidLogger)); _set_logger(memnew(CompositeLogger(loggers))); AudioDriverManager::add_driver(&audio_driver_android); DisplayServerAndroid::register_android_driver(); } OS_Android::~OS_Android() { }