/*************************************************************************/ /* java_godot_io_wrapper.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // note, swapped java and godot around in the file name so all the java // wrappers are together #ifndef JAVA_GODOT_IO_WRAPPER_H #define JAVA_GODOT_IO_WRAPPER_H #include #include #include "core/variant/array.h" #include "string_android.h" // Class that makes functions in java/src/org/godotengine/godot/GodotIO.java callable from C++ class GodotIOJavaWrapper { private: jobject godot_io_instance; jclass cls; jmethodID _open_URI = 0; jmethodID _get_cache_dir = 0; jmethodID _get_data_dir = 0; jmethodID _get_display_cutouts = 0; jmethodID _get_locale = 0; jmethodID _get_model = 0; jmethodID _get_screen_DPI = 0; jmethodID _get_scaled_density = 0; jmethodID _get_screen_refresh_rate = 0; jmethodID _screen_get_usable_rect = 0; jmethodID _get_unique_id = 0; jmethodID _show_keyboard = 0; jmethodID _hide_keyboard = 0; jmethodID _set_screen_orientation = 0; jmethodID _get_screen_orientation = 0; jmethodID _get_system_dir = 0; public: GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance); ~GodotIOJavaWrapper(); jobject get_instance(); Error open_uri(const String &p_uri); String get_cache_dir(); String get_user_data_dir(); String get_locale(); String get_model(); int get_screen_dpi(); float get_scaled_density(); float get_screen_refresh_rate(float fallback); void screen_get_usable_rect(int (&p_rect_xywh)[4]); Array get_display_cutouts(); String get_unique_id(); bool has_vk(); void show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end); void hide_vk(); int get_vk_height(); void set_vk_height(int p_height); void set_screen_orientation(int p_orient); int get_screen_orientation(); String get_system_dir(int p_dir, bool p_shared_storage); }; #endif /* !JAVA_GODOT_IO_WRAPPER_H */