/*************************************************************************/ /* java_godot_io_wrapper.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "java_godot_io_wrapper.h" #include "core/error/error_list.h" // JNIEnv is only valid within the thread it belongs to, in a multi threading environment // we can't cache it. // For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv // from get_jni_env(). GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) { godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance); if (godot_io_instance) { cls = p_env->GetObjectClass(godot_io_instance); if (cls) { cls = (jclass)p_env->NewGlobalRef(cls); } else { // this is a pretty serious fail.. bail... pointers will stay 0 return; } _open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I"); _get_cache_dir = p_env->GetMethodID(cls, "getCacheDir", "()Ljava/lang/String;"); _get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;"); _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;"); _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;"); _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I"); _get_screen_refresh_rate = p_env->GetMethodID(cls, "getScreenRefreshRate", "(D)D"); _screen_get_usable_rect = p_env->GetMethodID(cls, "screenGetUsableRect", "()[I"), _get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;"); _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V"); _hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V"); _set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V"); _get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I"); _get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(IZ)Ljava/lang/String;"); } } GodotIOJavaWrapper::~GodotIOJavaWrapper() { // nothing to do here for now } jobject GodotIOJavaWrapper::get_instance() { return godot_io_instance; } Error GodotIOJavaWrapper::open_uri(const String &p_uri) { if (_open_URI) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, ERR_UNAVAILABLE); jstring jStr = env->NewStringUTF(p_uri.utf8().get_data()); return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK; } else { return ERR_UNAVAILABLE; } } String GodotIOJavaWrapper::get_cache_dir() { if (_get_cache_dir) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, String()); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_cache_dir); return jstring_to_string(s, env); } else { return String(); } } String GodotIOJavaWrapper::get_user_data_dir() { if (_get_data_dir) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, String()); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir); return jstring_to_string(s, env); } else { return String(); } } String GodotIOJavaWrapper::get_locale() { if (_get_locale) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, String()); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale); return jstring_to_string(s, env); } else { return String(); } } String GodotIOJavaWrapper::get_model() { if (_get_model) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, String()); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model); return jstring_to_string(s, env); } else { return String(); } } int GodotIOJavaWrapper::get_screen_dpi() { if (_get_screen_DPI) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, 160); return env->CallIntMethod(godot_io_instance, _get_screen_DPI); } else { return 160; } } float GodotIOJavaWrapper::get_screen_refresh_rate(float fallback) { if (_get_screen_refresh_rate) { JNIEnv *env = get_jni_env(); if (env == nullptr) { ERR_PRINT("An error occured while trying to get screen refresh rate."); return fallback; } return (float)env->CallDoubleMethod(godot_io_instance, _get_screen_refresh_rate, (double)fallback); } ERR_PRINT("An error occured while trying to get the screen refresh rate."); return fallback; } void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) { if (_screen_get_usable_rect) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND(env == nullptr); jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _screen_get_usable_rect); ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4); jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE); for (int i = 0; i < 4; i++) { p_rect_xywh[i] = arrayBody[i]; } env->ReleaseIntArrayElements(returnArray, arrayBody, 0); } } String GodotIOJavaWrapper::get_unique_id() { if (_get_unique_id) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, String()); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id); return jstring_to_string(s, env); } else { return String(); } } bool GodotIOJavaWrapper::has_vk() { return (_show_keyboard != 0) && (_hide_keyboard != 0); } void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { if (_show_keyboard) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND(env == nullptr); jstring jStr = env->NewStringUTF(p_existing.utf8().get_data()); env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end); } } void GodotIOJavaWrapper::hide_vk() { if (_hide_keyboard) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND(env == nullptr); env->CallVoidMethod(godot_io_instance, _hide_keyboard); } } void GodotIOJavaWrapper::set_screen_orientation(int p_orient) { if (_set_screen_orientation) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND(env == nullptr); env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient); } } int GodotIOJavaWrapper::get_screen_orientation() { if (_get_screen_orientation) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, 0); return env->CallIntMethod(godot_io_instance, _get_screen_orientation); } else { return 0; } } String GodotIOJavaWrapper::get_system_dir(int p_dir, bool p_shared_storage) { if (_get_system_dir) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, String(".")); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir, p_shared_storage); return jstring_to_string(s, env); } else { return String("."); } } // SafeNumeric because it can be changed from non-main thread and we need to // ensure the change is immediately visible to other threads. static SafeNumeric virtual_keyboard_height; int GodotIOJavaWrapper::get_vk_height() { return virtual_keyboard_height.get(); } void GodotIOJavaWrapper::set_vk_height(int p_height) { virtual_keyboard_height.set(p_height); }