apply from: 'app/config.gradle' buildscript { apply from: 'app/config.gradle' repositories { google() jcenter() } dependencies { classpath libraries.androidGradlePlugin classpath libraries.kotlinGradlePlugin } } allprojects { repositories { google() jcenter() mavenCentral() } } ext { sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : "" supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"] supportedTargets = ["release", "debug"] // Used by gradle to specify which architecture to build for by default when running `./gradlew build`. // This command is usually used by Android Studio. // If building manually on the command line, it's recommended to use the // `./gradlew generateGodotTemplates` build command instead after running the `scons` command. // The defaultAbi must be one of the {supportedAbis} values. defaultAbi = "arm64v8" } def rootDir = "../../.." def binDir = "$rootDir/bin/" def getSconsTaskName(String buildType) { return "compileGodotNativeLibs" + buildType.capitalize() } /** * Copy the generated 'android_debug.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyDebugBinaryToBin(type: Copy) { dependsOn ':app:assembleDebug' from('app/build/outputs/apk/debug') into(binDir) include('android_debug.apk') } /** * Copy the generated 'android_release.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyReleaseBinaryToBin(type: Copy) { dependsOn ':app:assembleRelease' from('app/build/outputs/apk/release') into(binDir) include('android_release.apk') } /** * Copy the Godot android library archive debug file into the app module debug libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToAppModule(type: Copy) { dependsOn ':lib:assembleDebug' from('lib/build/outputs/aar') into('app/libs/debug') include('godot-lib.debug.aar') } /** * Copy the Godot android library archive debug file into the root bin directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToBin(type: Copy) { dependsOn ':lib:assembleDebug' from('lib/build/outputs/aar') into(binDir) include('godot-lib.debug.aar') } /** * Copy the Godot android library archive release file into the app module release libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToAppModule(type: Copy) { dependsOn ':lib:assembleRelease' from('lib/build/outputs/aar') into('app/libs/release') include('godot-lib.release.aar') } task copyGodotPaymentPluginToAppModule(type: Copy) { dependsOn ':plugins:godotpayment:assembleRelease' from('plugins/godotpayment/build/outputs/aar') into('app/libs/plugins') include('GodotPayment.release.aar') } /** * Copy the Godot android library archive release file into the root bin directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToBin(type: Copy) { dependsOn ':lib:assembleRelease' from('lib/build/outputs/aar') into(binDir) include('godot-lib.release.aar') } /** * Generate Godot custom build template by zipping the source files from the app directory, as well * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'. * The zip file also includes some gradle tools to allow building of the custom build. */ task zipCustomBuild(type: Zip) { dependsOn ':generateGodotTemplates' doFirst { logger.lifecycle("Generating Godot custom build template") } from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties', 'gradlew', 'gradlew.bat', 'gradle/**'])) include '**/*' archiveName 'android_source.zip' destinationDir(file(binDir)) } /** * Master task used to coordinate the tasks defined above to generate the set of Godot templates. */ task generateGodotTemplates(type: GradleBuild) { // We exclude these gradle tasks so we can run the scons command manually. for (String buildType : supportedTargets) { startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType) } tasks = [] // Only build the apks and aar files for which we have native shared libraries. for (String target : supportedTargets) { File targetLibs = new File("lib/libs/" + target) if (targetLibs != null && targetLibs.isDirectory() && targetLibs.listFiles() != null && targetLibs.listFiles().length > 0) { String capitalizedTarget = target.capitalize() // Copy the generated aar library files to the custom build directory. tasks += "copy" + capitalizedTarget + "AARToAppModule" // Copy the generated aar library files to the bin directory. tasks += "copy" + capitalizedTarget + "AARToBin" // Copy the prebuilt binary templates to the bin directory. tasks += "copy" + capitalizedTarget + "BinaryToBin" } else { logger.lifecycle("No native shared libs for target $target. Skipping build.") } } dependsOn 'copyGodotPaymentPluginToAppModule' finalizedBy 'zipCustomBuild' } /** * Clean the generated artifacts. */ task cleanGodotTemplates(type: Delete) { // Delete the generated native libs delete("lib/libs") // Delete the library generated AAR files delete("lib/build/outputs/aar") // Delete the godotpayment libs directory contents delete("plugins/godotpayment/libs") // Delete the generated godotpayment aar delete("plugins/godotpayment/build/outputs/aar") // Delete the app libs directory contents delete("app/libs") // Delete the generated binary apks delete("app/build/outputs/apk") // Delete the Godot templates in the Godot bin directory delete("$binDir/android_debug.apk") delete("$binDir/android_release.apk") delete("$binDir/android_source.zip") delete("$binDir/godot-lib.debug.aar") delete("$binDir/godot-lib.release.aar") }