buildscript { apply from: 'app/config.gradle' repositories { google() mavenCentral() maven { url "https://plugins.gradle.org/m2/" } } dependencies { classpath libraries.androidGradlePlugin classpath libraries.kotlinGradlePlugin classpath 'io.github.gradle-nexus:publish-plugin:1.1.0' } } plugins { id 'io.github.gradle-nexus.publish-plugin' } apply from: 'app/config.gradle' apply from: 'scripts/publish-root.gradle' allprojects { repositories { google() mavenCentral() } } ext { supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"] supportedTargetsMap = [release: "release", dev: "debug", debug: "release_debug"] supportedFlavors = ["editor", "template"] // Used by gradle to specify which architecture to build for by default when running // `./gradlew build` (this command is usually used by Android Studio). // If building manually on the command line, it's recommended to use the // `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s). // The {selectedAbis} values must be from the {supportedAbis} values. selectedAbis = ["arm64"] } def rootDir = "../../.." def binDir = "$rootDir/bin/" def getSconsTaskName(String flavor, String buildType, String abi) { return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize() } /** * Copy the generated 'android_debug.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyDebugBinaryToBin(type: Copy) { dependsOn ':app:assembleDebug' from('app/build/outputs/apk/debug') into(binDir) include('android_debug.apk') } /** * Copy the generated 'android_dev.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyDevBinaryToBin(type: Copy) { dependsOn ':app:assembleDev' from('app/build/outputs/apk/dev') into(binDir) include('android_dev.apk') } /** * Copy the generated 'android_release.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyReleaseBinaryToBin(type: Copy) { dependsOn ':app:assembleRelease' from('app/build/outputs/apk/release') into(binDir) include('android_release.apk') } /** * Copy the Godot android library archive debug file into the app module debug libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToAppModule(type: Copy) { dependsOn ':lib:assembleTemplateDebug' from('lib/build/outputs/aar') into('app/libs/debug') include('godot-lib.debug.aar') } /** * Copy the Godot android library archive debug file into the root bin directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToBin(type: Copy) { dependsOn ':lib:assembleTemplateDebug' from('lib/build/outputs/aar') into(binDir) include('godot-lib.debug.aar') } /** * Copy the Godot android library archive dev file into the app module dev libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDevAARToAppModule(type: Copy) { dependsOn ':lib:assembleTemplateDev' from('lib/build/outputs/aar') into('app/libs/dev') include('godot-lib.dev.aar') } /** * Copy the Godot android library archive dev file into the root bin directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDevAARToBin(type: Copy) { dependsOn ':lib:assembleTemplateDev' from('lib/build/outputs/aar') into(binDir) include('godot-lib.dev.aar') } /** * Copy the Godot android library archive release file into the app module release libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToAppModule(type: Copy) { dependsOn ':lib:assembleTemplateRelease' from('lib/build/outputs/aar') into('app/libs/release') include('godot-lib.release.aar') } /** * Copy the Godot android library archive release file into the root bin directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToBin(type: Copy) { dependsOn ':lib:assembleTemplateRelease' from('lib/build/outputs/aar') into(binDir) include('godot-lib.release.aar') } /** * Generate Godot custom build template by zipping the source files from the app directory, as well * as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'. * The zip file also includes some gradle tools to allow building of the custom build. */ task zipCustomBuild(type: Zip) { onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed } doFirst { logger.lifecycle("Generating Godot custom build template") } from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**'])) include '**/*' archiveFileName = 'android_source.zip' destinationDirectory = file(binDir) } def templateExcludedBuildTask() { // We exclude these gradle tasks so we can run the scons command manually. def excludedTasks = [] if (!isAndroidStudio()) { logger.lifecycle("Excluding Android studio build tasks") for (String flavor : supportedFlavors) { for (String buildType : supportedTargetsMap.keySet()) { if (buildType == "release" && flavor == "editor") { // The editor can't be used with target=release as debugging tools are then not // included, and it would crash on errors instead of reporting them. continue } for (String abi : selectedAbis) { excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi) } } } } return excludedTasks } def templateBuildTasks() { def tasks = [] // Only build the apks and aar files for which we have native shared libraries. for (String target : supportedTargetsMap.keySet()) { File targetLibs = new File("lib/libs/" + target) if (targetLibs != null && targetLibs.isDirectory() && targetLibs.listFiles() != null && targetLibs.listFiles().length > 0) { String capitalizedTarget = target.capitalize() // Copy the generated aar library files to the custom build directory. tasks += "copy" + capitalizedTarget + "AARToAppModule" // Copy the generated aar library files to the bin directory. tasks += "copy" + capitalizedTarget + "AARToBin" // Copy the prebuilt binary templates to the bin directory. tasks += "copy" + capitalizedTarget + "BinaryToBin" } else { logger.lifecycle("No native shared libs for target $target. Skipping build.") } } return tasks } def isAndroidStudio() { def sysProps = System.getProperties() return sysProps != null && sysProps['idea.platform.prefix'] != null } task copyEditorDebugBinaryToBin(type: Copy) { dependsOn ':editor:assembleDebug' from('editor/build/outputs/apk/debug') into(binDir) include('android_editor.apk') } task copyEditorDevBinaryToBin(type: Copy) { dependsOn ':editor:assembleDev' from('editor/build/outputs/apk/dev') into(binDir) include('android_editor_dev.apk') } /** * Generate the Godot Editor Android apk. * * Note: The Godot 'tools' shared libraries must have been generated (via scons) prior to running * this gradle task. The task will only build the apk(s) for which the shared libraries is * available. */ task generateGodotEditor { gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() def tasks = [] for (String target : supportedTargetsMap.keySet()) { if (target == "release") { // The editor can't be used with target=release as debugging tools are then not // included, and it would crash on errors instead of reporting them. continue } File targetLibs = new File("lib/libs/tools/" + target) if (targetLibs != null && targetLibs.isDirectory() && targetLibs.listFiles() != null && targetLibs.listFiles().length > 0) { tasks += "copyEditor${target.capitalize()}BinaryToBin" } } dependsOn = tasks } /** * Master task used to coordinate the tasks defined above to generate the set of Godot templates. */ task generateGodotTemplates { gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() dependsOn = templateBuildTasks() finalizedBy 'zipCustomBuild' } /** * Generates the same output as generateGodotTemplates but with dev symbols */ task generateDevTemplate { // add parameter to set symbols to true gradle.startParameter.projectProperties += [doNotStrip: true] gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() dependsOn = templateBuildTasks() finalizedBy 'zipCustomBuild' } /** * Clean the generated editor artifacts. */ task cleanGodotEditor(type: Delete) { // Delete the generated native tools libs delete("lib/libs/tools") // Delete the library generated AAR files delete("lib/build/outputs/aar") // Delete the generated binary apks delete("editor/build/outputs/apk") // Delete the Godot editor apks in the Godot bin directory delete("$binDir/android_editor.apk") delete("$binDir/android_editor_dev.apk") finalizedBy getTasksByName("clean", true) } /** * Clean the generated template artifacts. */ task cleanGodotTemplates(type: Delete) { // Delete the generated native libs delete("lib/libs") // Delete the library generated AAR files delete("lib/build/outputs/aar") // Delete the app libs directory contents delete("app/libs") // Delete the generated binary apks delete("app/build/outputs/apk") // Delete the Godot templates in the Godot bin directory delete("$binDir/android_debug.apk") delete("$binDir/android_dev.apk") delete("$binDir/android_release.apk") delete("$binDir/android_source.zip") delete("$binDir/godot-lib.debug.aar") delete("$binDir/godot-lib.dev.aar") delete("$binDir/godot-lib.release.aar") finalizedBy getTasksByName("clean", true) }