// Gradle build config for Godot Engine's Android port.
apply from: 'config.gradle'

buildscript {
    apply from: 'config.gradle'

    repositories {
        google()
        jcenter()
    }
    dependencies {
        classpath libraries.androidGradlePlugin
        classpath libraries.kotlinGradlePlugin
    }
}

apply plugin: 'com.android.application'

allprojects {
    repositories {
        mavenCentral()
        google()
        jcenter()

        // Godot user plugins custom maven repos
        String[] mavenRepos = getGodotPluginsMavenRepos()
        if (mavenRepos != null && mavenRepos.size() > 0) {
            for (String repoUrl : mavenRepos) {
                maven {
                    url repoUrl
                }
            }
        }
    }
}

dependencies {
    implementation libraries.supportCoreUtils
    implementation libraries.kotlinStdLib
    implementation libraries.v4Support

    if (rootProject.findProject(":lib")) {
        implementation project(":lib")
    } else if (rootProject.findProject(":godot:lib")) {
        implementation project(":godot:lib")
    } else {
        // Custom build mode. In this scenario this project is the only one around and the Godot
        // library is available through the pre-generated godot-lib.*.aar android archive files.
        debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
        releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
    }

    // Godot user plugins remote dependencies
    String[] remoteDeps = getGodotPluginsRemoteBinaries()
    if (remoteDeps != null && remoteDeps.size() > 0) {
        for (String dep : remoteDeps) {
            implementation dep
        }
    }

    // Godot user plugins local dependencies
    String[] pluginsBinaries = getGodotPluginsLocalBinaries()
    if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
        implementation files(pluginsBinaries)
    }
}

android {
    compileSdkVersion versions.compileSdk
    buildToolsVersion versions.buildTools

    compileOptions {
        sourceCompatibility versions.javaVersion
        targetCompatibility versions.javaVersion
    }

    defaultConfig {
        // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
        aaptOptions {
            ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
        }

        ndk {
            String[] export_abi_list = getExportEnabledABIs()
            abiFilters export_abi_list
        }

        manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]

        // Feel free to modify the application id to your own.
        applicationId getExportPackageName()
        versionCode getExportVersionCode()
        versionName getExportVersionName()
        minSdkVersion versions.minSdk
        targetSdkVersion versions.targetSdk
    }

    lintOptions {
        abortOnError false
        disable 'MissingTranslation', 'UnusedResources'
    }

    ndkVersion versions.ndkVersion

    packagingOptions {
        exclude 'META-INF/LICENSE'
        exclude 'META-INF/NOTICE'

        // 'doNotStrip' is enabled for development within Android Studio
        if (shouldNotStrip()) {
            doNotStrip '**/*.so'
        }
    }

    signingConfigs {
        release {
            File keystoreFile = new File(getReleaseKeystoreFile())
            if (keystoreFile.isFile()) {
                storeFile keystoreFile
                storePassword getReleaseKeystorePassword()
                keyAlias getReleaseKeyAlias()
                keyPassword getReleaseKeystorePassword()
            }
        }
    }

    buildTypes {

        debug {
            // Signing and zip-aligning are skipped for prebuilt builds, but
            // performed for custom builds.
            zipAlignEnabled shouldZipAlign()
            if (shouldSign()) {
                signingConfig signingConfigs.debug
            } else {
                signingConfig null
            }
        }

        release {
            // Signing and zip-aligning are skipped for prebuilt builds, but
            // performed for custom builds.
            zipAlignEnabled shouldZipAlign()
            if (shouldSign()) {
                signingConfig signingConfigs.release
            } else {
                signingConfig null
            }
        }
    }

    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            res.srcDirs = ['res']
            aidl.srcDirs = ['aidl']
            assets.srcDirs = ['assets']
        }
        debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
        release.jniLibs.srcDirs = ['libs/release']
    }

    applicationVariants.all { variant ->
        variant.outputs.all { output ->
            output.outputFileName = "android_${variant.name}.apk"
        }
    }
}

task copyAndRenameDebugApk(type: Copy) {
    from "$buildDir/outputs/apk/debug/android_debug.apk"
    into getExportPath()
    rename "android_debug.apk", getExportFilename()
}

task copyAndRenameReleaseApk(type: Copy) {
    from "$buildDir/outputs/apk/release/android_release.apk"
    into getExportPath()
    rename "android_release.apk", getExportFilename()
}

task copyAndRenameDebugAab(type: Copy) {
    from "$buildDir/outputs/bundle/debug/build-debug.aab"
    into getExportPath()
    rename "build-debug.aab", getExportFilename()
}

task copyAndRenameReleaseAab(type: Copy) {
    from "$buildDir/outputs/bundle/release/build-release.aab"
    into getExportPath()
    rename "build-release.aab", getExportFilename()
}