<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.godot.game" android:versionCode="1" android:versionName="1.0" android:installLocation="auto" > <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" /> <uses-feature android:glEsVersion="0x00020000" android:required="true" /> <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" > <!-- Records the version of the Godot editor used for building --> <meta-data android:name="org.godotengine.editor.version" android:value="${godotEditorVersion}" /> <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> <!-- Do these changes in the export preset. Adding new ones is fine. --> <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> <meta-data android:name="xr_mode_metadata_name" android:value="xr_mode_metadata_value" /> <activity android:name=".GodotApp" android:label="@string/godot_project_name_string" android:theme="@style/GodotAppSplashTheme" android:launchMode="singleTask" android:screenOrientation="landscape" android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" android:resizeableActivity="false" tools:ignore="UnusedAttribute" > <!-- Focus awareness metadata is updated at export time if the user enables it in the 'Xr Features' section. --> <meta-data android:name="com.oculus.vr.focusaware" android:value="false" /> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>