<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.godot.game" android:versionCode="1" android:versionName="1.0" android:installLocation="auto" > <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true"/> <!--glEsVersion is modified by the exporter, changing this value here has no effect--> <uses-feature android:glEsVersion="0x00020000" android:required="true" /> <!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/END regions, as that gets rewritten--> <!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though--> <!--CHUNK_USER_PERMISSIONS_BEGIN--> <!--CHUNK_USER_PERMISSIONS_END--> <!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.--> <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon"> <!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the--> <!--export preset. Adding new ones is fine.--> <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> <meta-data android:name="xr_mode_metadata_name" android:value="xr_mode_metadata_value"/> <activity android:name="org.godotengine.godot.Godot" android:label="@string/godot_project_name_string" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:launchMode="singleTask" android:screenOrientation="landscape" android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" android:resizeableActivity="false" tools:ignore="UnusedAttribute"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name="org.godotengine.godot.GodotDownloaderService" /> <!--Custom application XML added by add-ons--> <!--CHUNK_APPLICATION_BEGIN--> <!--CHUNK_APPLICATION_END--> </application> <instrumentation android:icon="@drawable/icon" android:label="@string/godot_project_name_string" android:name="org.godotengine.godot.GodotInstrumentation" android:targetPackage="org.godotengine.game" /> </manifest>