/*************************************************************************/ /* file_access_android.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "file_access_android.h" #include "print_string.h" AAssetManager *FileAccessAndroid::asset_manager=NULL; /*void FileAccessAndroid::make_default() { create_func=create_android; }*/ FileAccess* FileAccessAndroid::create_android() { return memnew(FileAccessAndroid); } Error FileAccessAndroid::_open(const String& p_path, int p_mode_flags) { String path=fix_path(p_path).simplify_path(); if (path.begins_with("/")) path=path.substr(1,path.length()); else if (path.begins_with("res://")) path=path.substr(6,path.length()); ERR_FAIL_COND_V(p_mode_flags&FileAccess::WRITE,ERR_UNAVAILABLE); //can't write on android.. a=AAssetManager_open(asset_manager,path.utf8().get_data(),AASSET_MODE_STREAMING); if (!a) return ERR_CANT_OPEN; //ERR_FAIL_COND_V(!a,ERR_FILE_NOT_FOUND); len=AAsset_getLength(a); pos=0; eof=false; return OK; } void FileAccessAndroid::close() { if (!a) return; AAsset_close(a); a=NULL; } bool FileAccessAndroid::is_open() const { return a!=NULL; } void FileAccessAndroid::seek(size_t p_position) { ERR_FAIL_COND(!a); AAsset_seek(a,p_position,SEEK_SET); pos=p_position; if (pos>len) { pos=len; eof=true; } else { eof=false; } } void FileAccessAndroid::seek_end(int64_t p_position) { ERR_FAIL_COND(!a); AAsset_seek(a,p_position,SEEK_END); pos=len+p_position; } size_t FileAccessAndroid::get_pos() const { return pos; } size_t FileAccessAndroid::get_len() const { return len; } bool FileAccessAndroid::eof_reached() const { return eof; } uint8_t FileAccessAndroid::get_8() const { if (pos>=len) { eof=true; return 0; } uint8_t byte; AAsset_read(a,&byte,1); pos++; return byte; } int FileAccessAndroid::get_buffer(uint8_t *p_dst, int p_length) const { off_t r = AAsset_read(a,p_dst,p_length); if (r>=0) { pos+=r; if (pos>len) { pos=len; eof=true; } } return r; } Error FileAccessAndroid::get_error() const { return eof?ERR_FILE_EOF:OK; //not sure what else it may happen } void FileAccessAndroid::store_8(uint8_t p_dest) { ERR_FAIL(); } bool FileAccessAndroid::file_exists(const String& p_path) { String path=fix_path(p_path).simplify_path(); if (path.begins_with("/")) path=path.substr(1,path.length()); else if (path.begins_with("res://")) path=path.substr(6,path.length()); AAsset *at=AAssetManager_open(asset_manager,path.utf8().get_data(),AASSET_MODE_STREAMING); if (!at) return false; AAsset_close(at); return true; } FileAccessAndroid::FileAccessAndroid() { a=NULL; eof=false; } FileAccessAndroid::~FileAccessAndroid() { close(); }