/*************************************************************************/ /* display_server_android.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DISPLAY_SERVER_ANDROID_H #define DISPLAY_SERVER_ANDROID_H #include "servers/display_server.h" #if defined(VULKAN_ENABLED) class VulkanContextAndroid; class RenderingDeviceVulkan; #endif class DisplayServerAndroid : public DisplayServer { public: struct TouchPos { int id = 0; Point2 pos; }; enum { JOY_EVENT_BUTTON = 0, JOY_EVENT_AXIS = 1, JOY_EVENT_HAT = 2 }; struct JoypadEvent { int device = 0; int type = 0; int index = 0; bool pressed = false; float value = 0; int hat = 0; }; private: String rendering_driver; bool alt_mem = false; bool shift_mem = false; bool control_mem = false; bool meta_mem = false; int buttons_state; // https://developer.android.com/reference/android/view/PointerIcon // mapping between Godot's cursor shape to Android's' int android_cursors[CURSOR_MAX] = { 1000, //CURSOR_ARROW 1008, //CURSOR_IBEAM 1002, //CURSOR_POINTIN 1007, //CURSOR_CROSS 1004, //CURSOR_WAIT 1004, //CURSOR_BUSY 1021, //CURSOR_DRAG 1021, //CURSOR_CAN_DRO 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default) 1015, //CURSOR_VSIZE 1014, //CURSOR_HSIZE 1017, //CURSOR_BDIAGSI 1016, //CURSOR_FDIAGSI 1020, //CURSOR_MOVE 1015, //CURSOR_VSPLIT 1014, //CURSOR_HSPLIT 1003, //CURSOR_HELP }; const int CURSOR_TYPE_NULL = 0; MouseMode mouse_mode; bool keep_screen_on; Vector touch; Point2 hover_prev_pos; // needed to calculate the relative position on hover events Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events CursorShape cursor_shape = CursorShape::CURSOR_ARROW; #if defined(VULKAN_ENABLED) VulkanContextAndroid *context_vulkan; RenderingDeviceVulkan *rendering_device_vulkan; #endif ObjectID window_attached_instance_id; Callable window_event_callback; Callable input_event_callback; Callable input_text_callback; void _window_callback(const Callable &p_callable, const Variant &p_arg) const; static void _dispatch_input_events(const Ref &p_event); void _set_key_modifier_state(Ref ev); static int _button_index_from_mask(int button_mask); static int _android_button_mask_to_godot_button_mask(int android_button_mask); void _wheel_button_click(int event_buttons_mask, const Ref &ev, int wheel_button, float factor); public: static DisplayServerAndroid *get_singleton(); virtual bool has_feature(Feature p_feature) const; virtual String get_name() const; virtual void clipboard_set(const String &p_text); virtual String clipboard_get() const; virtual void screen_set_keep_on(bool p_enable); virtual bool screen_is_kept_on() const; virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW); virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual int get_screen_count() const; virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); virtual void virtual_keyboard_hide(); virtual int virtual_keyboard_get_height() const; virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); void send_window_event(WindowEvent p_event) const; void send_input_event(const Ref &p_event) const; void send_input_text(const String &p_text) const; virtual Vector get_window_list() const; virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID); virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID); virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID); virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_transient(WindowID p_window, WindowID p_parent); virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID); virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const; virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID); virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID); virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID); virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const; virtual bool can_any_window_draw() const; virtual void alert(const String &p_alert, const String &p_title); virtual void process_events(); void process_accelerometer(const Vector3 &p_accelerometer); void process_gravity(const Vector3 &p_gravity); void process_magnetometer(const Vector3 &p_magnetometer); void process_gyroscope(const Vector3 &p_gyroscope); void process_touch(int p_event, int p_pointer, const Vector &p_points); void process_hover(int p_type, Point2 p_pos); void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0); void process_double_tap(int event_android_button_mask, Point2 p_pos); void process_scroll(Point2 p_pos); void process_joy_event(JoypadEvent p_event); void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed); virtual void cursor_set_shape(CursorShape p_shape); virtual CursorShape cursor_get_shape() const; void mouse_set_mode(MouseMode p_mode); MouseMode mouse_get_mode() const; static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector get_rendering_drivers_func(); static void register_android_driver(); void reset_window(); virtual Point2i mouse_get_position() const; virtual int mouse_get_button_state() const; DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerAndroid(); }; #endif // DISPLAY_SERVER_ANDROID_H