/*************************************************************************/ /* display_server_android.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "display_server_android.h" #include "core/config/project_settings.h" #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" #include "os_android.h" #include "tts_android.h" #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/android/vulkan/vulkan_context_android.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #endif #ifdef GLES3_ENABLED #include "drivers/gles3/rasterizer_gles3.h" #include #endif DisplayServerAndroid *DisplayServerAndroid::get_singleton() { return static_cast(DisplayServer::get_singleton()); } bool DisplayServerAndroid::has_feature(Feature p_feature) const { switch (p_feature) { case FEATURE_CURSOR_SHAPE: //case FEATURE_CUSTOM_CURSOR_SHAPE: //case FEATURE_GLOBAL_MENU: //case FEATURE_HIDPI: //case FEATURE_ICON: //case FEATURE_IME: case FEATURE_MOUSE: //case FEATURE_MOUSE_WARP: //case FEATURE_NATIVE_DIALOG: //case FEATURE_NATIVE_ICON: //case FEATURE_WINDOW_TRANSPARENCY: case FEATURE_CLIPBOARD: case FEATURE_KEEP_SCREEN_ON: case FEATURE_ORIENTATION: case FEATURE_TOUCHSCREEN: case FEATURE_VIRTUAL_KEYBOARD: case FEATURE_TEXT_TO_SPEECH: return true; default: return false; } } String DisplayServerAndroid::get_name() const { return "Android"; } bool DisplayServerAndroid::tts_is_speaking() const { return TTS_Android::is_speaking(); } bool DisplayServerAndroid::tts_is_paused() const { return TTS_Android::is_paused(); } TypedArray DisplayServerAndroid::tts_get_voices() const { return TTS_Android::get_voices(); } void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) { TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt); } void DisplayServerAndroid::tts_pause() { TTS_Android::pause(); } void DisplayServerAndroid::tts_resume() { TTS_Android::resume(); } void DisplayServerAndroid::tts_stop() { TTS_Android::stop(); } void DisplayServerAndroid::clipboard_set(const String &p_text) { GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); ERR_FAIL_NULL(godot_java); if (godot_java->has_set_clipboard()) { godot_java->set_clipboard(p_text); } else { DisplayServer::clipboard_set(p_text); } } String DisplayServerAndroid::clipboard_get() const { GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); ERR_FAIL_NULL_V(godot_java, String()); if (godot_java->has_get_clipboard()) { return godot_java->get_clipboard(); } else { return DisplayServer::clipboard_get(); } } bool DisplayServerAndroid::clipboard_has() const { GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); ERR_FAIL_NULL_V(godot_java, false); if (godot_java->has_has_clipboard()) { return godot_java->has_clipboard(); } else { return DisplayServer::clipboard_has(); } } TypedArray DisplayServerAndroid::get_display_cutouts() const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_NULL_V(godot_io_java, Array()); return godot_io_java->get_display_cutouts(); } Rect2i DisplayServerAndroid::get_display_safe_area() const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_NULL_V(godot_io_java, Rect2i()); return godot_io_java->get_display_safe_area(); } void DisplayServerAndroid::screen_set_keep_on(bool p_enable) { GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); ERR_FAIL_NULL(godot_java); godot_java->set_keep_screen_on(p_enable); keep_screen_on = p_enable; } bool DisplayServerAndroid::screen_is_kept_on() const { return keep_screen_on; } void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_NULL(godot_io_java); godot_io_java->set_screen_orientation(p_orientation); } DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE); const int orientation = godot_io_java->get_screen_orientation(); ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation"); return (ScreenOrientation)orientation; } int DisplayServerAndroid::get_screen_count() const { return 1; } Point2i DisplayServerAndroid::screen_get_position(int p_screen) const { return Point2i(0, 0); } Size2i DisplayServerAndroid::screen_get_size(int p_screen) const { return OS_Android::get_singleton()->get_display_size(); } Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const { Size2i display_size = OS_Android::get_singleton()->get_display_size(); return Rect2i(0, 0, display_size.width, display_size.height); } int DisplayServerAndroid::screen_get_dpi(int p_screen) const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_NULL_V(godot_io_java, 0); return godot_io_java->get_screen_dpi(); } float DisplayServerAndroid::screen_get_scale(int p_screen) const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_NULL_V(godot_io_java, 1.0f); return godot_io_java->get_scaled_density(); } float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); if (!godot_io_java) { ERR_PRINT("An error occurred while trying to get the screen refresh rate."); return SCREEN_REFRESH_RATE_FALLBACK; } return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK); } bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const { return true; } void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_NULL(godot_io_java); if (godot_io_java->has_vk()) { godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end); } else { ERR_PRINT("Virtual keyboard not available"); } } void DisplayServerAndroid::virtual_keyboard_hide() { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_NULL(godot_io_java); if (godot_io_java->has_vk()) { godot_io_java->hide_vk(); } else { ERR_PRINT("Virtual keyboard not available"); } } int DisplayServerAndroid::virtual_keyboard_get_height() const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_NULL_V(godot_io_java, 0); return godot_io_java->get_vk_height(); } void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { window_event_callback = p_callable; } void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { input_event_callback = p_callable; } void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { input_text_callback = p_callable; } void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { rect_changed_callback = p_callable; } void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { // Not supported on Android. } void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const { if (!p_callable.is_null()) { const Variant *argp = &p_arg; Variant ret; Callable::CallError ce; if (p_deferred) { p_callable.callp((const Variant **)&argp, 1, ret, ce); } else { p_callable.call_deferredp((const Variant **)&argp, 1); } } } void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const { _window_callback(window_event_callback, int(p_event), p_deferred); } void DisplayServerAndroid::send_input_event(const Ref &p_event) const { _window_callback(input_event_callback, p_event); } void DisplayServerAndroid::send_input_text(const String &p_text) const { _window_callback(input_text_callback, p_text); } void DisplayServerAndroid::_dispatch_input_events(const Ref &p_event) { DisplayServerAndroid::get_singleton()->send_input_event(p_event); } Vector DisplayServerAndroid::get_window_list() const { Vector ret; ret.push_back(MAIN_WINDOW_ID); return ret; } DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const { return MAIN_WINDOW_ID; } int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0); switch (p_handle_type) { case DISPLAY_HANDLE: { return 0; // Not supported. } case WINDOW_HANDLE: { return reinterpret_cast(static_cast(OS::get_singleton())->get_godot_java()->get_activity()); } case WINDOW_VIEW: { return 0; // Not supported. } #ifdef GLES3_ENABLED case OPENGL_CONTEXT: { return reinterpret_cast(eglGetCurrentContext()); } #endif default: { return 0; } } } void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) { window_attached_instance_id = p_instance; } ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const { return window_attached_instance_id; } void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) { // Not supported on Android. } int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const { return SCREEN_OF_MAIN_WINDOW; } void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) { // Not supported on Android. } Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const { return Point2i(); } void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) { // Not supported on Android. } void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) { // Not supported on Android. } void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) { // Not supported on Android. } Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const { return Size2i(); } void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) { // Not supported on Android. } Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const { return Size2i(); } void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) { // Not supported on Android. } Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const { return OS_Android::get_singleton()->get_display_size(); } Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const { return OS_Android::get_singleton()->get_display_size(); } void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) { // Not supported on Android. } DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const { return WINDOW_MODE_FULLSCREEN; } bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const { return false; } void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) { // Not supported on Android. } bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const { return false; } void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) { // Not supported on Android. } void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) { // Not supported on Android. } bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const { return true; } bool DisplayServerAndroid::can_any_window_draw() const { return true; } void DisplayServerAndroid::process_events() { Input::get_singleton()->flush_buffered_events(); } Vector DisplayServerAndroid::get_rendering_drivers_func() { Vector drivers; #ifdef GLES3_ENABLED drivers.push_back("opengl3"); #endif #ifdef VULKAN_ENABLED drivers.push_back("vulkan"); #endif return drivers; } DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) { DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error)); if (r_error != OK) { OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver"); if (p_rendering_driver == "vulkan") { OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n" "Please try exporting your game using the gl_compatibility renderer.", "Unable to initialize Video driver"); } else { OS::get_singleton()->alert("Your video card driver does not support OpenGL ES 3.0.", "Unable to initialize Video driver"); } } return ds; } void DisplayServerAndroid::register_android_driver() { register_create_function("android", create_func, get_rendering_drivers_func); } void DisplayServerAndroid::reset_window() { #if defined(VULKAN_ENABLED) if (rendering_driver == "vulkan") { ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window(); ERR_FAIL_NULL(native_window); ERR_FAIL_NULL(context_vulkan); VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID); context_vulkan->window_destroy(MAIN_WINDOW_ID); Size2i display_size = OS_Android::get_singleton()->get_display_size(); if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) != OK) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to reset Vulkan window."); } } #endif } void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) { if (rect_changed_callback.is_null()) { return; } const Variant size = Rect2i(0, 0, p_width, p_height); const Variant *sizep = &size; Variant ret; Callable::CallError ce; rect_changed_callback.callp(reinterpret_cast(&sizep), 1, ret, ce); } DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) { rendering_driver = p_rendering_driver; keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on"); #if defined(GLES3_ENABLED) if (rendering_driver == "opengl3") { RasterizerGLES3::make_current(); } #endif #if defined(VULKAN_ENABLED) context_vulkan = nullptr; rendering_device_vulkan = nullptr; if (rendering_driver == "vulkan") { ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window(); ERR_FAIL_NULL(native_window); context_vulkan = memnew(VulkanContextAndroid); if (context_vulkan->initialize() != OK) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to initialize Vulkan context"); } Size2i display_size = OS_Android::get_singleton()->get_display_size(); if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) != OK) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to create Vulkan window."); } rendering_device_vulkan = memnew(RenderingDeviceVulkan); rendering_device_vulkan->initialize(context_vulkan); RendererCompositorRD::make_current(); } #endif Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread r_error = OK; } DisplayServerAndroid::~DisplayServerAndroid() { #if defined(VULKAN_ENABLED) if (rendering_driver == "vulkan") { if (rendering_device_vulkan) { rendering_device_vulkan->finalize(); memdelete(rendering_device_vulkan); } if (context_vulkan) { memdelete(context_vulkan); } } #endif } void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) { Input::get_singleton()->set_accelerometer(p_accelerometer); } void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) { Input::get_singleton()->set_gravity(p_gravity); } void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) { Input::get_singleton()->set_magnetometer(p_magnetometer); } void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) { Input::get_singleton()->set_gyroscope(p_gyroscope); } void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) { if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) { return; } if (mouse_mode == p_mode) { return; } if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) { OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL); } else { cursor_set_shape(cursor_shape); } if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) { OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture(); } else { OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture(); } mouse_mode = p_mode; } DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const { return mouse_mode; } Point2i DisplayServerAndroid::mouse_get_position() const { return Input::get_singleton()->get_mouse_position(); } MouseButton DisplayServerAndroid::mouse_get_button_state() const { return (MouseButton)Input::get_singleton()->get_mouse_button_mask(); } void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) { if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) { return; } if (cursor_shape == p_shape && !force) { return; } cursor_shape = p_shape; if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) { OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]); } } void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) { _cursor_set_shape_helper(p_shape); } DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const { return cursor_shape; } void DisplayServerAndroid::cursor_set_custom_image(const Ref &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : ""; if (!cursor_path.is_empty()) { cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path); } OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot); _cursor_set_shape_helper(p_shape, true); } void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { #if defined(VULKAN_ENABLED) context_vulkan->set_vsync_mode(p_window, p_vsync_mode); #endif } DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const { #if defined(VULKAN_ENABLED) return context_vulkan->get_vsync_mode(p_window); #else return DisplayServer::VSYNC_ENABLED; #endif } void DisplayServerAndroid::reset_swap_buffers_flag() { swap_buffers_flag = false; } bool DisplayServerAndroid::should_swap_buffers() const { return swap_buffers_flag; } void DisplayServerAndroid::swap_buffers() { swap_buffers_flag = true; } void DisplayServerAndroid::set_native_icon(const String &p_filename) { // NOT SUPPORTED } void DisplayServerAndroid::set_icon(const Ref &p_icon) { // NOT SUPPORTED }