/*************************************************************************/ /* display_server_android.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "display_server_android.h" #include "android_keys_utils.h" #include "core/project_settings.h" #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" #include "os_android.h" #if defined(OPENGL_ENABLED) #include "drivers/gles2/rasterizer_gles2.h" #endif #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/android/vulkan/vulkan_context_android.h" #include "servers/rendering/rasterizer_rd/rasterizer_rd.h" #endif DisplayServerAndroid *DisplayServerAndroid::get_singleton() { return (DisplayServerAndroid *)DisplayServer::get_singleton(); } bool DisplayServerAndroid::has_feature(Feature p_feature) const { switch (p_feature) { //case FEATURE_CONSOLE_WINDOW: //case FEATURE_CURSOR_SHAPE: //case FEATURE_CUSTOM_CURSOR_SHAPE: //case FEATURE_GLOBAL_MENU: //case FEATURE_HIDPI: //case FEATURE_ICON: //case FEATURE_IME: //case FEATURE_MOUSE: //case FEATURE_MOUSE_WARP: //case FEATURE_NATIVE_DIALOG: //case FEATURE_NATIVE_ICON: //case FEATURE_NATIVE_VIDEO: //case FEATURE_WINDOW_TRANSPARENCY: case FEATURE_CLIPBOARD: case FEATURE_KEEP_SCREEN_ON: case FEATURE_ORIENTATION: case FEATURE_TOUCHSCREEN: case FEATURE_VIRTUAL_KEYBOARD: return true; default: return false; } } String DisplayServerAndroid::get_name() const { return "Android"; } void DisplayServerAndroid::clipboard_set(const String &p_text) { GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); ERR_FAIL_COND(!godot_java); if (godot_java->has_set_clipboard()) { godot_java->set_clipboard(p_text); } else { DisplayServer::clipboard_set(p_text); } } String DisplayServerAndroid::clipboard_get() const { GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); ERR_FAIL_COND_V(!godot_java, String()); if (godot_java->has_get_clipboard()) { return godot_java->get_clipboard(); } else { return DisplayServer::clipboard_get(); } } void DisplayServerAndroid::screen_set_keep_on(bool p_enable) { GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); ERR_FAIL_COND(!godot_java); godot_java->set_keep_screen_on(p_enable); keep_screen_on = p_enable; } bool DisplayServerAndroid::screen_is_kept_on() const { return keep_screen_on; } void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_COND(!godot_io_java); godot_io_java->set_screen_orientation(p_orientation); } DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE); return (ScreenOrientation)godot_io_java->get_screen_orientation(); } int DisplayServerAndroid::get_screen_count() const { return 1; } Point2i DisplayServerAndroid::screen_get_position(int p_screen) const { return Point2i(0, 0); } Size2i DisplayServerAndroid::screen_get_size(int p_screen) const { return OS_Android::get_singleton()->get_display_size(); } Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const { Size2i display_size = OS_Android::get_singleton()->get_display_size(); return Rect2i(0, 0, display_size.width, display_size.height); } int DisplayServerAndroid::screen_get_dpi(int p_screen) const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_COND_V(!godot_io_java, 0); return godot_io_java->get_screen_dpi(); } bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const { return true; } void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length, int p_cursor_start, int p_cursor_end) { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_COND(!godot_io_java); if (godot_io_java->has_vk()) { godot_io_java->show_vk(p_existing_text, p_max_length, p_cursor_start, p_cursor_end); } else { ERR_PRINT("Virtual keyboard not available"); } } void DisplayServerAndroid::virtual_keyboard_hide() { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_COND(!godot_io_java); if (godot_io_java->has_vk()) { godot_io_java->hide_vk(); } else { ERR_PRINT("Virtual keyboard not available"); } } int DisplayServerAndroid::virtual_keyboard_get_height() const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_COND_V(!godot_io_java, 0); return godot_io_java->get_vk_height(); } void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { window_event_callback = p_callable; } void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { input_event_callback = p_callable; } void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { input_text_callback = p_callable; } void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { // Not supported on Android. } void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) { // Not supported on Android. } void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg) const { if (!p_callable.is_null()) { const Variant *argp = &p_arg; Variant ret; Callable::CallError ce; p_callable.call((const Variant **)&argp, 1, ret, ce); } } void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event) const { _window_callback(window_event_callback, int(p_event)); } void DisplayServerAndroid::send_input_event(const Ref &p_event) const { _window_callback(input_event_callback, p_event); } void DisplayServerAndroid::send_input_text(const String &p_text) const { _window_callback(input_text_callback, p_text); } void DisplayServerAndroid::_dispatch_input_events(const Ref &p_event) { DisplayServerAndroid::get_singleton()->send_input_event(p_event); } Vector DisplayServerAndroid::get_window_list() const { Vector ret; ret.push_back(MAIN_WINDOW_ID); return ret; } DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const { return MAIN_WINDOW_ID; } void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) { window_attached_instance_id = p_instance; } ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const { return window_attached_instance_id; } void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) { // Not supported on Android. } int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const { return SCREEN_OF_MAIN_WINDOW; } void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) { // Not supported on Android. } Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const { return Point2i(); } void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) { // Not supported on Android. } void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) { // Not supported on Android. } void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) { // Not supported on Android. } Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const { return Size2i(); } void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) { // Not supported on Android. } Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const { return Size2i(); } void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) { // Not supported on Android. } Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const { return OS_Android::get_singleton()->get_display_size(); } Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const { return OS_Android::get_singleton()->get_display_size(); } void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) { // Not supported on Android. } DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const { return WINDOW_MODE_FULLSCREEN; } bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const { return false; } void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) { // Not supported on Android. } bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const { return false; } void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) { // Not supported on Android. } void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) { // Not supported on Android. } bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const { return true; } bool DisplayServerAndroid::can_any_window_draw() const { return true; } void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) { GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); ERR_FAIL_COND(!godot_java); godot_java->alert(p_alert, p_title); } void DisplayServerAndroid::process_events() { // Nothing to do } Vector DisplayServerAndroid::get_rendering_drivers_func() { Vector drivers; #ifdef OPENGL_ENABLED drivers.push_back("opengl"); #endif #ifdef VULKAN_ENABLED drivers.push_back("vulkan"); #endif return drivers; } DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { return memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); } void DisplayServerAndroid::register_android_driver() { register_create_function("android", create_func, get_rendering_drivers_func); } DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { rendering_driver = p_rendering_driver; // TODO: rendering_driver is broken, change when different drivers are supported again rendering_driver = "vulkan"; keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on"); #if defined(OPENGL_ENABLED) if (rendering_driver == "opengl") { bool gl_initialization_error = false; if (RasterizerGLES2::is_viable() == OK) { RasterizerGLES2::register_config(); RasterizerGLES2::make_current(); } else { gl_initialization_error = true; } if (gl_initialization_error) { OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n" "Please try updating your Android version.", "Unable to initialize video driver"); return; } } #endif #if defined(VULKAN_ENABLED) context_vulkan = nullptr; rendering_device_vulkan = nullptr; if (rendering_driver == "vulkan") { ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window(); ERR_FAIL_COND(!native_window); context_vulkan = memnew(VulkanContextAndroid); if (context_vulkan->initialize() != OK) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to initialize Vulkan context"); } Size2i display_size = OS_Android::get_singleton()->get_display_size(); if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to create Vulkan window."); } rendering_device_vulkan = memnew(RenderingDeviceVulkan); rendering_device_vulkan->initialize(context_vulkan); RasterizerRD::make_current(); } #endif Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); } DisplayServerAndroid::~DisplayServerAndroid() { #if defined(VULKAN_ENABLED) if (rendering_driver == "vulkan") { if (rendering_device_vulkan) { rendering_device_vulkan->finalize(); memdelete(rendering_device_vulkan); } if (context_vulkan) { memdelete(context_vulkan); } } #endif } void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: Input::JoyAxis value; value.min = -1; value.value = p_event.value; Input::get_singleton()->joy_axis(p_event.device, p_event.index, value); break; case JOY_EVENT_HAT: Input::get_singleton()->joy_hat(p_event.device, p_event.hat); break; default: return; } } void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) { Ref ev; ev.instance(); int val = p_unicode_char; int keycode = android_get_keysym(p_keycode); int phy_keycode = android_get_keysym(p_scancode); ev->set_keycode(keycode); ev->set_physical_keycode(phy_keycode); ev->set_unicode(val); ev->set_pressed(p_pressed); if (val == '\n') { ev->set_keycode(KEY_ENTER); } else if (val == 61448) { ev->set_keycode(KEY_BACKSPACE); ev->set_unicode(KEY_BACKSPACE); } else if (val == 61453) { ev->set_keycode(KEY_ENTER); ev->set_unicode(KEY_ENTER); } else if (p_keycode == 4) { OS_Android::get_singleton()->main_loop_request_go_back(); } Input::get_singleton()->parse_input_event(ev); } void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector &p_points) { switch (p_what) { case 0: { //gesture begin if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); } } touch.resize(p_points.size()); for (int i = 0; i < p_points.size(); i++) { touch.write[i].id = p_points[i].id; touch.write[i].pos = p_points[i].pos; } //send touch for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(true); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); } } break; case 1: { //motion ERR_FAIL_COND(touch.size() != p_points.size()); for (int i = 0; i < touch.size(); i++) { int idx = -1; for (int j = 0; j < p_points.size(); j++) { if (touch[i].id == p_points[j].id) { idx = j; break; } } ERR_CONTINUE(idx == -1); if (touch[i].pos == p_points[idx].pos) continue; //no move unncesearily Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_position(p_points[idx].pos); ev->set_relative(p_points[idx].pos - touch[i].pos); Input::get_singleton()->parse_input_event(ev); touch.write[i].pos = p_points[idx].pos; } } break; case 2: { //release if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); } touch.clear(); } } break; case 3: { // add touch for (int i = 0; i < p_points.size(); i++) { if (p_points[i].id == p_pointer) { TouchPos tp = p_points[i]; touch.push_back(tp); Ref ev; ev.instance(); ev->set_index(tp.id); ev->set_pressed(true); ev->set_position(tp.pos); Input::get_singleton()->parse_input_event(ev); break; } } } break; case 4: { // remove touch for (int i = 0; i < touch.size(); i++) { if (touch[i].id == p_pointer) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); touch.remove(i); break; } } } break; } } void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) { // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER switch (p_type) { case 7: // hover move case 9: // hover enter case 10: { // hover exit Ref ev; ev.instance(); ev->set_position(p_pos); ev->set_global_position(p_pos); ev->set_relative(p_pos - hover_prev_pos); Input::get_singleton()->parse_input_event(ev); hover_prev_pos = p_pos; } break; } } void DisplayServerAndroid::process_double_tap(Point2 p_pos) { Ref ev; ev.instance(); ev->set_position(p_pos); ev->set_global_position(p_pos); ev->set_pressed(false); ev->set_doubleclick(true); Input::get_singleton()->parse_input_event(ev); } void DisplayServerAndroid::process_scroll(Point2 p_pos) { Ref ev; ev.instance(); ev->set_position(p_pos); ev->set_delta(p_pos - scroll_prev_pos); Input::get_singleton()->parse_input_event(ev); scroll_prev_pos = p_pos; } void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) { Input::get_singleton()->set_accelerometer(p_accelerometer); } void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) { Input::get_singleton()->set_gravity(p_gravity); } void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) { Input::get_singleton()->set_magnetometer(p_magnetometer); } void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) { Input::get_singleton()->set_gyroscope(p_gyroscope); }