/*************************************************************************/
/*  dir_access_android.h                                                 */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/
#ifndef DIR_ACCESS_ANDROID_H
#define DIR_ACCESS_ANDROID_H

#ifdef ANDROID_NATIVE_ACTIVITY

#include "os/dir_access.h"
#include <stdio.h>
#include <android/asset_manager.h>
#include <android/log.h>
#include <android_native_app_glue.h>



class DirAccessAndroid  : public DirAccess {

	AAssetDir* aad;
	String current_dir;
	String current;

	static DirAccess *create_fs();

public:

	virtual bool list_dir_begin(); ///< This starts dir listing
	virtual String get_next();
	virtual bool current_is_dir() const;
	virtual bool current_is_hidden() const;
	virtual void list_dir_end(); ///<

	virtual int get_drive_count();
	virtual String get_drive(int p_drive);

	virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
	virtual String get_current_dir(); ///< return current dir location


	virtual bool file_exists(String p_file);


	virtual Error make_dir(String p_dir);

	virtual Error rename(String p_from, String p_to);
	virtual Error remove(String p_name);

	//virtual FileType get_file_type() const;
	size_t get_space_left();

	static void make_default();

	DirAccessAndroid();
	~DirAccessAndroid();
};

#endif
#endif // DIR_ACCESS_ANDROID_H