/*************************************************************************/ /* audio_driver_opensl.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_DRIVER_OPENSL_H #define AUDIO_DRIVER_OPENSL_H #include "os/mutex.h" #include "servers/audio_server.h" #include #include class AudioDriverOpenSL : public AudioDriver { bool active; Mutex *mutex; enum { BUFFER_COUNT = 2 }; bool pause; uint32_t buffer_size; int16_t *buffers[BUFFER_COUNT]; int32_t *mixdown_buffer; int last_free; SLPlayItf playItf; SLObjectItf sl; SLEngineItf EngineItf; SLObjectItf OutputMix; SLVolumeItf volumeItf; SLObjectItf player; SLAndroidSimpleBufferQueueItf bufferQueueItf; SLDataSource audioSource; SLDataFormat_PCM pcm; SLDataSink audioSink; SLDataLocator_OutputMix locator_outputmix; SLBufferQueueState state; static AudioDriverOpenSL *s_ad; void _buffer_callback( SLAndroidSimpleBufferQueueItf queueItf /* SLuint32 eventFlags, const void * pBuffer, SLuint32 bufferSize, SLuint32 dataUsed*/ ); static void _buffer_callbacks( SLAndroidSimpleBufferQueueItf queueItf, /*SLuint32 eventFlags, const void * pBuffer, SLuint32 bufferSize, SLuint32 dataUsed,*/ void *pContext); public: void set_singleton(); virtual const char *get_name() const; virtual Error init(); virtual void start(); virtual int get_mix_rate() const; virtual SpeakerMode get_speaker_mode() const; virtual void lock(); virtual void unlock(); virtual void finish(); virtual void set_pause(bool p_pause); AudioDriverOpenSL(); }; #endif // AUDIO_DRIVER_ANDROID_H