/*************************************************************************/ /* android_input_handler.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "android_input_handler.h" #include "android_keys_utils.h" #include "display_server_android.h" void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value); break; case JOY_EVENT_HAT: Input::get_singleton()->joy_hat(p_event.device, p_event.hat); break; default: return; } } void AndroidInputHandler::_set_key_modifier_state(Ref ev) { ev->set_shift_pressed(shift_mem); ev->set_alt_pressed(alt_mem); ev->set_meta_pressed(meta_mem); ev->set_ctrl_pressed(control_mem); } void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) { static char32_t prev_wc = 0; char32_t unicode = p_unicode_char; if ((p_unicode_char & 0xfffffc00) == 0xd800) { if (prev_wc != 0) { ERR_PRINT("invalid utf16 surrogate input"); } prev_wc = unicode; return; // Skip surrogate. } else if ((unicode & 0xfffffc00) == 0xdc00) { if (prev_wc == 0) { ERR_PRINT("invalid utf16 surrogate input"); return; // Skip invalid surrogate. } unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000); prev_wc = 0; } else { prev_wc = 0; } Ref ev; ev.instantiate(); int val = unicode; Key keycode = android_get_keysym(p_keycode); Key phy_keycode = android_get_keysym(p_scancode); if (keycode == Key::SHIFT) { shift_mem = p_pressed; } if (keycode == Key::ALT) { alt_mem = p_pressed; } if (keycode == Key::CTRL) { control_mem = p_pressed; } if (keycode == Key::META) { meta_mem = p_pressed; } ev->set_keycode(keycode); ev->set_physical_keycode(phy_keycode); ev->set_unicode(val); ev->set_pressed(p_pressed); _set_key_modifier_state(ev); if (val == '\n') { ev->set_keycode(Key::ENTER); } else if (val == 61448) { ev->set_keycode(Key::BACKSPACE); ev->set_unicode((char32_t)Key::BACKSPACE); } else if (val == 61453) { ev->set_keycode(Key::ENTER); ev->set_unicode((char32_t)Key::ENTER); } else if (p_keycode == 4) { if (DisplayServerAndroid *dsa = Object::cast_to(DisplayServer::get_singleton())) { dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true); } } Input::get_singleton()->parse_input_event(ev); } void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector &p_points) { switch (p_event) { case AMOTION_EVENT_ACTION_DOWN: { //gesture begin if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instantiate(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); } } touch.resize(p_points.size()); for (int i = 0; i < p_points.size(); i++) { touch.write[i].id = p_points[i].id; touch.write[i].pos = p_points[i].pos; } //send touch for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instantiate(); ev->set_index(touch[i].id); ev->set_pressed(true); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); } } break; case AMOTION_EVENT_ACTION_MOVE: { //motion ERR_FAIL_COND(touch.size() != p_points.size()); for (int i = 0; i < touch.size(); i++) { int idx = -1; for (int j = 0; j < p_points.size(); j++) { if (touch[i].id == p_points[j].id) { idx = j; break; } } ERR_CONTINUE(idx == -1); if (touch[i].pos == p_points[idx].pos) { continue; // Don't move unnecessarily. } Ref ev; ev.instantiate(); ev->set_index(touch[i].id); ev->set_position(p_points[idx].pos); ev->set_relative(p_points[idx].pos - touch[i].pos); Input::get_singleton()->parse_input_event(ev); touch.write[i].pos = p_points[idx].pos; } } break; case AMOTION_EVENT_ACTION_CANCEL: case AMOTION_EVENT_ACTION_UP: { //release if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instantiate(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); } touch.clear(); } } break; case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch for (int i = 0; i < p_points.size(); i++) { if (p_points[i].id == p_pointer) { TouchPos tp = p_points[i]; touch.push_back(tp); Ref ev; ev.instantiate(); ev->set_index(tp.id); ev->set_pressed(true); ev->set_position(tp.pos); Input::get_singleton()->parse_input_event(ev); break; } } } break; case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch for (int i = 0; i < touch.size(); i++) { if (touch[i].id == p_pointer) { Ref ev; ev.instantiate(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); touch.remove_at(i); break; } } } break; } } void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) { // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER switch (p_type) { case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit Ref ev; ev.instantiate(); _set_key_modifier_state(ev); ev->set_position(p_pos); ev->set_global_position(p_pos); ev->set_relative(p_pos - hover_prev_pos); Input::get_singleton()->parse_input_event(ev); hover_prev_pos = p_pos; } break; } } void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) { MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask); switch (event_action) { case AMOTION_EVENT_ACTION_BUTTON_PRESS: case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { Ref ev; ev.instantiate(); _set_key_modifier_state(ev); if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) { ev->set_position(event_pos); ev->set_global_position(event_pos); } else { ev->set_position(hover_prev_pos); ev->set_global_position(hover_prev_pos); } ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS); MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask); buttons_state = event_buttons_mask; ev->set_button_index(_button_index_from_mask(changed_button_mask)); ev->set_button_mask(event_buttons_mask); Input::get_singleton()->parse_input_event(ev); } break; case AMOTION_EVENT_ACTION_MOVE: { Ref ev; ev.instantiate(); _set_key_modifier_state(ev); if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) { ev->set_position(event_pos); ev->set_global_position(event_pos); ev->set_relative(event_pos - hover_prev_pos); hover_prev_pos = event_pos; } else { ev->set_position(hover_prev_pos); ev->set_global_position(hover_prev_pos); ev->set_relative(event_pos); } ev->set_button_mask(event_buttons_mask); Input::get_singleton()->parse_input_event(ev); } break; case AMOTION_EVENT_ACTION_SCROLL: { Ref ev; ev.instantiate(); if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) { ev->set_position(event_pos); ev->set_global_position(event_pos); } else { ev->set_position(hover_prev_pos); ev->set_global_position(hover_prev_pos); } ev->set_pressed(true); buttons_state = event_buttons_mask; if (event_vertical_factor > 0) { _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, event_vertical_factor); } else if (event_vertical_factor < 0) { _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -event_vertical_factor); } if (event_horizontal_factor > 0) { _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, event_horizontal_factor); } else if (event_horizontal_factor < 0) { _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -event_horizontal_factor); } } break; } } void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref &ev, MouseButton wheel_button, float factor) { Ref evd = ev->duplicate(); _set_key_modifier_state(evd); evd->set_button_index(wheel_button); evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button))); evd->set_factor(factor); Input::get_singleton()->parse_input_event(evd); Ref evdd = evd->duplicate(); evdd->set_pressed(false); evdd->set_button_mask(event_buttons_mask); Input::get_singleton()->parse_input_event(evdd); } void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) { MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask); Ref ev; ev.instantiate(); _set_key_modifier_state(ev); ev->set_position(p_pos); ev->set_global_position(p_pos); ev->set_pressed(event_button_mask != MouseButton::NONE); ev->set_button_index(_button_index_from_mask(event_button_mask)); ev->set_button_mask(event_button_mask); ev->set_double_click(true); Input::get_singleton()->parse_input_event(ev); } MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) { switch (button_mask) { case MouseButton::MASK_LEFT: return MouseButton::LEFT; case MouseButton::MASK_RIGHT: return MouseButton::RIGHT; case MouseButton::MASK_MIDDLE: return MouseButton::MIDDLE; case MouseButton::MASK_XBUTTON1: return MouseButton::MB_XBUTTON1; case MouseButton::MASK_XBUTTON2: return MouseButton::MB_XBUTTON2; default: return MouseButton::NONE; } } MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) { MouseButton godot_button_mask = MouseButton::NONE; if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) { godot_button_mask |= MouseButton::MASK_LEFT; } if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { godot_button_mask |= MouseButton::MASK_RIGHT; } if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) { godot_button_mask |= MouseButton::MASK_MIDDLE; } if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { godot_button_mask |= MouseButton::MASK_XBUTTON1; } if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) { godot_button_mask |= MouseButton::MASK_XBUTTON2; } return godot_button_mask; }