/*************************************************************************/ /* android_input_handler.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "android_input_handler.h" #include "android_keys_utils.h" #include "display_server_android.h" void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value); break; case JOY_EVENT_HAT: Input::get_singleton()->joy_hat(p_event.device, p_event.hat); break; default: return; } } void AndroidInputHandler::_set_key_modifier_state(Ref ev) { ev->set_shift_pressed(shift_mem); ev->set_alt_pressed(alt_mem); ev->set_meta_pressed(meta_mem); ev->set_ctrl_pressed(control_mem); } void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycode, int p_unicode, bool p_pressed) { static char32_t prev_wc = 0; char32_t unicode = p_unicode; if ((p_unicode & 0xfffffc00) == 0xd800) { if (prev_wc != 0) { ERR_PRINT("invalid utf16 surrogate input"); } prev_wc = unicode; return; // Skip surrogate. } else if ((unicode & 0xfffffc00) == 0xdc00) { if (prev_wc == 0) { ERR_PRINT("invalid utf16 surrogate input"); return; // Skip invalid surrogate. } unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000); prev_wc = 0; } else { prev_wc = 0; } Ref ev; ev.instantiate(); Key physical_keycode = godot_code_from_android_code(p_physical_keycode); Key keycode = physical_keycode; if (p_keycode != 0) { keycode = godot_code_from_unicode(p_keycode); } switch (physical_keycode) { case Key::SHIFT: { shift_mem = p_pressed; } break; case Key::ALT: { alt_mem = p_pressed; } break; case Key::CTRL: { control_mem = p_pressed; } break; case Key::META: { meta_mem = p_pressed; } break; default: break; } ev->set_keycode(keycode); ev->set_physical_keycode(physical_keycode); ev->set_unicode(unicode); ev->set_pressed(p_pressed); _set_key_modifier_state(ev); if (p_physical_keycode == AKEYCODE_BACK) { if (DisplayServerAndroid *dsa = Object::cast_to(DisplayServer::get_singleton())) { dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true); } } Input::get_singleton()->parse_input_event(ev); } void AndroidInputHandler::_parse_all_touch(bool p_pressed) { if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instantiate(); ev->set_index(touch[i].id); ev->set_pressed(p_pressed); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); } } } void AndroidInputHandler::_release_all_touch() { _parse_all_touch(false); touch.clear(); } void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector &p_points) { switch (p_event) { case AMOTION_EVENT_ACTION_DOWN: { //gesture begin // Release any remaining touches or mouse event _release_mouse_event_info(); _release_all_touch(); touch.resize(p_points.size()); for (int i = 0; i < p_points.size(); i++) { touch.write[i].id = p_points[i].id; touch.write[i].pos = p_points[i].pos; } //send touch _parse_all_touch(true); } break; case AMOTION_EVENT_ACTION_MOVE: { //motion if (touch.size() != p_points.size()) { return; } for (int i = 0; i < touch.size(); i++) { int idx = -1; for (int j = 0; j < p_points.size(); j++) { if (touch[i].id == p_points[j].id) { idx = j; break; } } ERR_CONTINUE(idx == -1); if (touch[i].pos == p_points[idx].pos) { continue; // Don't move unnecessarily. } Ref ev; ev.instantiate(); ev->set_index(touch[i].id); ev->set_position(p_points[idx].pos); ev->set_relative(p_points[idx].pos - touch[i].pos); Input::get_singleton()->parse_input_event(ev); touch.write[i].pos = p_points[idx].pos; } } break; case AMOTION_EVENT_ACTION_CANCEL: case AMOTION_EVENT_ACTION_UP: { //release _release_all_touch(); } break; case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch for (int i = 0; i < p_points.size(); i++) { if (p_points[i].id == p_pointer) { TouchPos tp = p_points[i]; touch.push_back(tp); Ref ev; ev.instantiate(); ev->set_index(tp.id); ev->set_pressed(true); ev->set_position(tp.pos); Input::get_singleton()->parse_input_event(ev); break; } } } break; case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch for (int i = 0; i < touch.size(); i++) { if (touch[i].id == p_pointer) { Ref ev; ev.instantiate(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); touch.remove_at(i); break; } } } break; } } void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) { if (!mouse_event_info.valid) { return; } Ref ev; ev.instantiate(); _set_key_modifier_state(ev); if (p_source_mouse_relative) { ev->set_position(hover_prev_pos); ev->set_global_position(hover_prev_pos); } else { ev->set_position(mouse_event_info.pos); ev->set_global_position(mouse_event_info.pos); hover_prev_pos = mouse_event_info.pos; } ev->set_pressed(p_pressed); MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask); buttons_state = event_buttons_mask; ev->set_button_index(_button_index_from_mask(changed_button_mask)); ev->set_button_mask(event_buttons_mask); ev->set_double_click(p_double_click); Input::get_singleton()->parse_input_event(ev); } void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) { _parse_mouse_event_info(MouseButton::NONE, false, false, p_source_mouse_relative); mouse_event_info.valid = false; } void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) { MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask); switch (p_event_action) { case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER Ref ev; ev.instantiate(); _set_key_modifier_state(ev); ev->set_position(p_event_pos); ev->set_global_position(p_event_pos); ev->set_relative(p_event_pos - hover_prev_pos); Input::get_singleton()->parse_input_event(ev); hover_prev_pos = p_event_pos; } break; case AMOTION_EVENT_ACTION_DOWN: case AMOTION_EVENT_ACTION_BUTTON_PRESS: { // Release any remaining touches or mouse event _release_mouse_event_info(); _release_all_touch(); mouse_event_info.valid = true; mouse_event_info.pos = p_event_pos; _parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative); } break; case AMOTION_EVENT_ACTION_UP: case AMOTION_EVENT_ACTION_CANCEL: case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { _release_mouse_event_info(p_source_mouse_relative); } break; case AMOTION_EVENT_ACTION_MOVE: { if (!mouse_event_info.valid) { return; } Ref ev; ev.instantiate(); _set_key_modifier_state(ev); if (p_source_mouse_relative) { ev->set_position(hover_prev_pos); ev->set_global_position(hover_prev_pos); ev->set_relative(p_event_pos); } else { ev->set_position(p_event_pos); ev->set_global_position(p_event_pos); ev->set_relative(p_event_pos - hover_prev_pos); mouse_event_info.pos = p_event_pos; hover_prev_pos = p_event_pos; } ev->set_button_mask(event_buttons_mask); Input::get_singleton()->parse_input_event(ev); } break; case AMOTION_EVENT_ACTION_SCROLL: { Ref ev; ev.instantiate(); _set_key_modifier_state(ev); if (p_source_mouse_relative) { ev->set_position(hover_prev_pos); ev->set_global_position(hover_prev_pos); } else { ev->set_position(p_event_pos); ev->set_global_position(p_event_pos); } ev->set_pressed(true); buttons_state = event_buttons_mask; if (p_delta.y > 0) { _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y); } else if (p_delta.y < 0) { _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y); } if (p_delta.x > 0) { _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x); } else if (p_delta.x < 0) { _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x); } } break; } } void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref &ev, MouseButton wheel_button, float factor) { Ref evd = ev->duplicate(); _set_key_modifier_state(evd); evd->set_button_index(wheel_button); evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button))); evd->set_factor(factor); Input::get_singleton()->parse_input_event(evd); Ref evdd = evd->duplicate(); evdd->set_pressed(false); evdd->set_button_mask(event_buttons_mask); Input::get_singleton()->parse_input_event(evdd); } void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) { Ref magnify_event; magnify_event.instantiate(); _set_key_modifier_state(magnify_event); magnify_event->set_position(p_pos); magnify_event->set_factor(p_factor); Input::get_singleton()->parse_input_event(magnify_event); } void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) { Ref pan_event; pan_event.instantiate(); _set_key_modifier_state(pan_event); pan_event->set_position(p_pos); pan_event->set_delta(p_delta); Input::get_singleton()->parse_input_event(pan_event); } MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) { switch (button_mask) { case MouseButton::MASK_LEFT: return MouseButton::LEFT; case MouseButton::MASK_RIGHT: return MouseButton::RIGHT; case MouseButton::MASK_MIDDLE: return MouseButton::MIDDLE; case MouseButton::MASK_XBUTTON1: return MouseButton::MB_XBUTTON1; case MouseButton::MASK_XBUTTON2: return MouseButton::MB_XBUTTON2; default: return MouseButton::NONE; } } MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) { MouseButton godot_button_mask = MouseButton::NONE; if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) { godot_button_mask |= MouseButton::MASK_LEFT; } if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { godot_button_mask |= MouseButton::MASK_RIGHT; } if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) { godot_button_mask |= MouseButton::MASK_MIDDLE; } if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { godot_button_mask |= MouseButton::MASK_XBUTTON1; } if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) { godot_button_mask |= MouseButton::MASK_XBUTTON2; } return godot_button_mask; }