/**************************************************************************/
/*  zip_packer.h                                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/**************************************************************************/

#ifndef ZIP_PACKER_H
#define ZIP_PACKER_H

#include "core/io/file_access.h"
#include "core/object/ref_counted.h"

#include "thirdparty/minizip/zip.h"

class ZIPPacker : public RefCounted {
	GDCLASS(ZIPPacker, RefCounted);

	Ref<FileAccess> fa;
	zipFile zf;

protected:
	static void _bind_methods();

public:
	enum ZipAppend {
		APPEND_CREATE = 0,
		APPEND_CREATEAFTER = 1,
		APPEND_ADDINZIP = 2,
	};

	Error open(String p_path, ZipAppend p_append);
	Error close();

	Error start_file(String p_path);
	Error write_file(Vector<uint8_t> p_data);
	Error close_file();

	ZIPPacker();
	~ZIPPacker();
};

VARIANT_ENUM_CAST(ZIPPacker::ZipAppend)

#endif // ZIP_PACKER_H