/*************************************************************************/ /* wsl_server.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WSLSERVER_H #define WSLSERVER_H #ifndef JAVASCRIPT_ENABLED #include "websocket_server.h" #include "wsl_peer.h" #include "core/io/stream_peer_ssl.h" #include "core/io/stream_peer_tcp.h" #include "core/io/tcp_server.h" #define WSL_SERVER_TIMEOUT 1000 class WSLServer : public WebSocketServer { GDCIIMPL(WSLServer, WebSocketServer); private: class PendingPeer : public Reference { private: bool _parse_request(const Vector<String> p_protocols); public: Ref<StreamPeerTCP> tcp; Ref<StreamPeer> connection; bool use_ssl; int time; uint8_t req_buf[WSL_MAX_HEADER_SIZE]; int req_pos; String key; String protocol; bool has_request; CharString response; int response_sent; PendingPeer(); Error do_handshake(const Vector<String> p_protocols); }; int _in_buf_size; int _in_pkt_size; int _out_buf_size; int _out_pkt_size; List<Ref<PendingPeer>> _pending; Ref<TCP_Server> _server; Vector<String> _protocols; public: Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets); Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false); void stop(); bool is_listening() const; int get_max_packet_size() const; bool has_peer(int p_id) const; Ref<WebSocketPeer> get_peer(int p_id) const; IP_Address get_peer_address(int p_peer_id) const; int get_peer_port(int p_peer_id) const; void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = ""); virtual void poll(); WSLServer(); ~WSLServer(); }; #endif // JAVASCRIPT_ENABLED #endif // WSLSERVER_H