/*************************************************************************/ /* wsl_server.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WSLSERVER_H #define WSLSERVER_H #ifndef JAVASCRIPT_ENABLED #include "websocket_server.h" #include "wsl_peer.h" #include "core/io/stream_peer_ssl.h" #include "core/io/stream_peer_tcp.h" #include "core/io/tcp_server.h" class WSLServer : public WebSocketServer { GDCIIMPL(WSLServer, WebSocketServer); private: class PendingPeer : public RefCounted { private: bool _parse_request(const Vector p_protocols, String &r_resource_name); public: Ref tcp; Ref connection; bool use_ssl = false; uint64_t time = 0; uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {}; int req_pos = 0; String key; String protocol; bool has_request = false; CharString response; int response_sent = 0; Error do_handshake(const Vector p_protocols, uint64_t p_timeout, String &r_resource_name); }; int _in_buf_size = DEF_BUF_SHIFT; int _in_pkt_size = DEF_PKT_SHIFT; int _out_buf_size = DEF_BUF_SHIFT; int _out_pkt_size = DEF_PKT_SHIFT; List> _pending; Ref _server; Vector _protocols; public: Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) override; Error listen(int p_port, const Vector p_protocols = Vector(), bool gd_mp_api = false) override; void stop() override; bool is_listening() const override; int get_max_packet_size() const override; bool has_peer(int p_id) const override; Ref get_peer(int p_id) const override; IPAddress get_peer_address(int p_peer_id) const override; int get_peer_port(int p_peer_id) const override; void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") override; virtual void poll() override; WSLServer(); ~WSLServer(); }; #endif // JAVASCRIPT_ENABLED #endif // WSLSERVER_H