/*************************************************************************/ /* websocket_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "websocket_server.h" GDCINULL(WebSocketServer); WebSocketServer::WebSocketServer() { _peer_id = 1; bind_ip = IPAddress("*"); } WebSocketServer::~WebSocketServer() { } void WebSocketServer::_bind_methods() { ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening); ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(Vector()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop); ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer); ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketServer::get_peer_address); ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port); ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip); ClassDB::bind_method(D_METHOD("set_bind_ip"), &WebSocketServer::set_bind_ip); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip"); ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key); ClassDB::bind_method(D_METHOD("set_private_key"), &WebSocketServer::set_private_key); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", PROPERTY_USAGE_NONE), "set_private_key", "get_private_key"); ClassDB::bind_method(D_METHOD("get_ssl_certificate"), &WebSocketServer::get_ssl_certificate); ClassDB::bind_method(D_METHOD("set_ssl_certificate"), &WebSocketServer::set_ssl_certificate); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ssl_certificate", "get_ssl_certificate"); ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain); ClassDB::bind_method(D_METHOD("set_ca_chain"), &WebSocketServer::set_ca_chain); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ca_chain", "get_ca_chain"); ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout); ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason"))); ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close"))); ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol"))); ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id"))); } IPAddress WebSocketServer::get_bind_ip() const { return bind_ip; } void WebSocketServer::set_bind_ip(const IPAddress &p_bind_ip) { ERR_FAIL_COND(is_listening()); ERR_FAIL_COND(!p_bind_ip.is_valid() && !p_bind_ip.is_wildcard()); bind_ip = p_bind_ip; } Ref WebSocketServer::get_private_key() const { return private_key; } void WebSocketServer::set_private_key(Ref p_key) { ERR_FAIL_COND(is_listening()); private_key = p_key; } Ref WebSocketServer::get_ssl_certificate() const { return ssl_cert; } void WebSocketServer::set_ssl_certificate(Ref p_cert) { ERR_FAIL_COND(is_listening()); ssl_cert = p_cert; } Ref WebSocketServer::get_ca_chain() const { return ca_chain; } void WebSocketServer::set_ca_chain(Ref p_ca_chain) { ERR_FAIL_COND(is_listening()); ca_chain = p_ca_chain; } float WebSocketServer::get_handshake_timeout() const { return handshake_timeout / 1000.0; } void WebSocketServer::set_handshake_timeout(float p_timeout) { ERR_FAIL_COND(p_timeout <= 0.0); handshake_timeout = p_timeout * 1000; } NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const { if (is_listening()) { return CONNECTION_CONNECTED; } return CONNECTION_DISCONNECTED; } bool WebSocketServer::is_server() const { return true; } void WebSocketServer::_on_peer_packet(int32_t p_peer_id) { if (_is_multiplayer) { _process_multiplayer(get_peer(p_peer_id), p_peer_id); } else { emit_signal("data_received", p_peer_id); } } void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) { if (_is_multiplayer) { // Send add to clients _send_add(p_peer_id); emit_signal("peer_connected", p_peer_id); } else { emit_signal("client_connected", p_peer_id, p_protocol); } } void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) { if (_is_multiplayer) { // Send delete to clients _send_del(p_peer_id); emit_signal("peer_disconnected", p_peer_id); } else { emit_signal("client_disconnected", p_peer_id, p_was_clean); } } void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) { emit_signal("client_close_request", p_peer_id, p_code, p_reason); }