/**************************************************************************/ /* websocket_multiplayer_peer.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "websocket_multiplayer_peer.h" #include "core/os/os.h" WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() { peer_config = Ref(WebSocketPeer::create()); } WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() { _clear(); } Ref WebSocketMultiplayerPeer::_create_peer() { Ref peer = Ref(WebSocketPeer::create()); peer->set_supported_protocols(get_supported_protocols()); peer->set_handshake_headers(get_handshake_headers()); peer->set_inbound_buffer_size(get_inbound_buffer_size()); peer->set_outbound_buffer_size(get_outbound_buffer_size()); peer->set_max_queued_packets(get_max_queued_packets()); return peer; } void WebSocketMultiplayerPeer::_clear() { connection_status = CONNECTION_DISCONNECTED; unique_id = 0; peers_map.clear(); tcp_server.unref(); pending_peers.clear(); tls_server_options.unref(); if (current_packet.data != nullptr) { memfree(current_packet.data); current_packet.data = nullptr; } for (Packet &E : incoming_packets) { memfree(E.data); E.data = nullptr; } incoming_packets.clear(); } void WebSocketMultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("create_client", "url", "tls_client_options"), &WebSocketMultiplayerPeer::create_client, DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("create_server", "port", "bind_address", "tls_server_options"), &WebSocketMultiplayerPeer::create_server, DEFVAL("*"), DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer); ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketMultiplayerPeer::get_peer_address); ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketMultiplayerPeer::get_peer_port); ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketMultiplayerPeer::get_supported_protocols); ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketMultiplayerPeer::set_supported_protocols); ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketMultiplayerPeer::get_handshake_headers); ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketMultiplayerPeer::set_handshake_headers); ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketMultiplayerPeer::get_inbound_buffer_size); ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_inbound_buffer_size); ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketMultiplayerPeer::get_outbound_buffer_size); ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_outbound_buffer_size); ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketMultiplayerPeer::get_handshake_timeout); ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketMultiplayerPeer::set_handshake_timeout); ClassDB::bind_method(D_METHOD("set_max_queued_packets", "max_queued_packets"), &WebSocketMultiplayerPeer::set_max_queued_packets); ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketMultiplayerPeer::get_max_queued_packets); ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets"); } // // PacketPeer // int WebSocketMultiplayerPeer::get_available_packet_count() const { return incoming_packets.size(); } Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); r_buffer_size = 0; if (current_packet.data != nullptr) { memfree(current_packet.data); current_packet.data = nullptr; } ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE); current_packet = incoming_packets.front()->get(); incoming_packets.pop_front(); *r_buffer = current_packet.data; r_buffer_size = current_packet.size; return OK; } Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); if (is_server()) { if (target_peer > 0) { ERR_FAIL_COND_V_MSG(!peers_map.has(target_peer), ERR_INVALID_PARAMETER, "Peer not found: " + itos(target_peer)); get_peer(target_peer)->put_packet(p_buffer, p_buffer_size); } else { for (KeyValue> &E : peers_map) { if (target_peer && -target_peer == E.key) { continue; // Excluded. } E.value->put_packet(p_buffer, p_buffer_size); } } return OK; } else { return get_peer(1)->put_packet(p_buffer, p_buffer_size); } } // // MultiplayerPeer // void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { target_peer = p_target_peer; } int WebSocketMultiplayerPeer::get_packet_peer() const { ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); return incoming_packets.front()->get().source; } int WebSocketMultiplayerPeer::get_unique_id() const { return unique_id; } int WebSocketMultiplayerPeer::get_max_packet_size() const { return get_outbound_buffer_size() - PROTO_SIZE; } Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref p_options) { ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); ERR_FAIL_COND_V(p_options.is_valid() && !p_options->is_server(), ERR_INVALID_PARAMETER); _clear(); tcp_server.instantiate(); Error err = tcp_server->listen(p_port, p_bind_ip); if (err != OK) { tcp_server.unref(); return err; } unique_id = 1; connection_status = CONNECTION_CONNECTED; tls_server_options = p_options; return OK; } Error WebSocketMultiplayerPeer::create_client(const String &p_url, Ref p_options) { ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); ERR_FAIL_COND_V(p_options.is_valid() && p_options->is_server(), ERR_INVALID_PARAMETER); _clear(); Ref peer = _create_peer(); Error err = peer->connect_to_url(p_url, p_options); if (err != OK) { return err; } PendingPeer pending; pending.time = OS::get_singleton()->get_ticks_msec(); pending_peers[1] = pending; peers_map[1] = peer; connection_status = CONNECTION_CONNECTING; return OK; } bool WebSocketMultiplayerPeer::is_server() const { return tcp_server.is_valid(); } void WebSocketMultiplayerPeer::_poll_client() { ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug. ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug. Ref peer = peers_map[1]; peer->poll(); // Update state and fetch packets. WebSocketPeer::State ready_state = peer->get_ready_state(); if (ready_state == WebSocketPeer::STATE_OPEN) { if (connection_status == CONNECTION_CONNECTING) { if (peer->get_available_packet_count() > 0) { const uint8_t *in_buffer; int size = 0; Error err = peer->get_packet(&in_buffer, size); if (err != OK || size != 4) { peer->close(); // Will cause connection error on next poll. ERR_FAIL_MSG("Invalid ID received from server"); } unique_id = *((int32_t *)in_buffer); if (unique_id < 2) { peer->close(); // Will cause connection error on next poll. ERR_FAIL_MSG("Invalid ID received from server"); } connection_status = CONNECTION_CONNECTED; emit_signal("peer_connected", 1); } else { return; // Still waiting for an ID. } } int pkts = peer->get_available_packet_count(); while (pkts > 0 && peer->get_ready_state() == WebSocketPeer::STATE_OPEN) { const uint8_t *in_buffer; int size = 0; Error err = peer->get_packet(&in_buffer, size); ERR_FAIL_COND(err != OK); ERR_FAIL_COND(size <= 0); Packet packet; packet.data = (uint8_t *)memalloc(size); memcpy(packet.data, in_buffer, size); packet.size = size; packet.source = 1; incoming_packets.push_back(packet); pkts--; } } else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) { if (connection_status == CONNECTION_CONNECTED) { emit_signal(SNAME("peer_disconnected"), 1); } _clear(); return; } if (connection_status == CONNECTION_CONNECTING) { // Still connecting ERR_FAIL_COND(!pending_peers.has(1)); // Bug. if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) { print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001)); _clear(); return; } } } void WebSocketMultiplayerPeer::_poll_server() { ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug. ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug. // Accept new connections. if (!is_refusing_new_connections() && tcp_server->is_connection_available()) { PendingPeer peer; peer.time = OS::get_singleton()->get_ticks_msec(); peer.tcp = tcp_server->take_connection(); peer.connection = peer.tcp; pending_peers[generate_unique_id()] = peer; } // Process pending peers. HashSet to_remove; for (KeyValue &E : pending_peers) { PendingPeer &peer = E.value; int id = E.key; if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) { print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001)); to_remove.insert(id); continue; } if (peer.ws.is_valid()) { peer.ws->poll(); WebSocketPeer::State state = peer.ws->get_ready_state(); if (state == WebSocketPeer::STATE_OPEN) { // Connected. to_remove.insert(id); if (is_refusing_new_connections()) { // The user does not want new connections, dropping it. continue; } int32_t peer_id = id; Error err = peer.ws->put_packet((const uint8_t *)&peer_id, sizeof(peer_id)); if (err == OK) { peers_map[id] = peer.ws; emit_signal("peer_connected", id); } else { ERR_PRINT("Failed to send ID to newly connected peer."); } continue; } else if (state == WebSocketPeer::STATE_CONNECTING) { continue; // Still connecting. } to_remove.insert(id); // Error. continue; } if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) { to_remove.insert(id); // Error. continue; } if (tls_server_options.is_null()) { peer.ws = _create_peer(); peer.ws->accept_stream(peer.tcp); continue; } else { if (peer.connection == peer.tcp) { Ref tls = Ref(StreamPeerTLS::create()); Error err = tls->accept_stream(peer.tcp, tls_server_options); if (err != OK) { to_remove.insert(id); continue; } } Ref tls = static_cast>(peer.connection); tls->poll(); if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) { peer.ws = _create_peer(); peer.ws->accept_stream(peer.connection); continue; } else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) { // Still connecting. continue; } else { // Error to_remove.insert(id); } } } // Remove disconnected pending peers. for (const int &pid : to_remove) { pending_peers.erase(pid); } to_remove.clear(); // Process connected peers. for (KeyValue> &E : peers_map) { Ref ws = E.value; int id = E.key; ws->poll(); if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) { to_remove.insert(id); // Disconnected. continue; } // Fetch packets int pkts = ws->get_available_packet_count(); while (pkts > 0 && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) { const uint8_t *in_buffer; int size = 0; Error err = ws->get_packet(&in_buffer, size); if (err != OK || size <= 0) { break; } Packet packet; packet.data = (uint8_t *)memalloc(size); memcpy(packet.data, in_buffer, size); packet.size = size; packet.source = E.key; incoming_packets.push_back(packet); pkts--; } } // Remove disconnected peers. for (const int &pid : to_remove) { emit_signal(SNAME("peer_disconnected"), pid); peers_map.erase(pid); } } void WebSocketMultiplayerPeer::poll() { if (connection_status == CONNECTION_DISCONNECTED) { return; } if (is_server()) { _poll_server(); } else { _poll_client(); } } MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const { return connection_status; } Ref WebSocketMultiplayerPeer::get_peer(int p_id) const { ERR_FAIL_COND_V(!peers_map.has(p_id), Ref()); return peers_map[p_id]; } void WebSocketMultiplayerPeer::set_supported_protocols(const Vector &p_protocols) { peer_config->set_supported_protocols(p_protocols); } Vector WebSocketMultiplayerPeer::get_supported_protocols() const { return peer_config->get_supported_protocols(); } void WebSocketMultiplayerPeer::set_handshake_headers(const Vector &p_headers) { peer_config->set_handshake_headers(p_headers); } Vector WebSocketMultiplayerPeer::get_handshake_headers() const { return peer_config->get_handshake_headers(); } void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) { peer_config->set_outbound_buffer_size(p_buffer_size); } int WebSocketMultiplayerPeer::get_outbound_buffer_size() const { return peer_config->get_outbound_buffer_size(); } void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) { peer_config->set_inbound_buffer_size(p_buffer_size); } int WebSocketMultiplayerPeer::get_inbound_buffer_size() const { return peer_config->get_inbound_buffer_size(); } void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) { peer_config->set_max_queued_packets(p_max_queued_packets); } int WebSocketMultiplayerPeer::get_max_queued_packets() const { return peer_config->get_max_queued_packets(); } float WebSocketMultiplayerPeer::get_handshake_timeout() const { return handshake_timeout / 1000.0; } void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) { ERR_FAIL_COND(p_timeout <= 0.0); handshake_timeout = p_timeout * 1000; } IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const { ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress()); return peers_map[p_peer_id]->get_connected_host(); } int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const { ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0); return peers_map[p_peer_id]->get_connected_port(); } void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, bool p_force) { ERR_FAIL_COND(!peers_map.has(p_peer_id)); peers_map[p_peer_id]->close(); if (p_force) { peers_map.erase(p_peer_id); if (!is_server()) { _clear(); } } } void WebSocketMultiplayerPeer::close() { _clear(); }