/*************************************************************************/ /* websocket_client.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WEBSOCKET_CLIENT_H #define WEBSOCKET_CLIENT_H #include "core/crypto/crypto.h" #include "core/error/error_list.h" #include "websocket_multiplayer_peer.h" #include "websocket_peer.h" class WebSocketClient : public WebSocketMultiplayerPeer { GDCLASS(WebSocketClient, WebSocketMultiplayerPeer); GDCICLASS(WebSocketClient); protected: Ref<WebSocketPeer> _peer; bool verify_ssl = true; Ref<X509Certificate> ssl_cert; static void _bind_methods(); public: Error connect_to_url(String p_url, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false, const Vector<String> p_custom_headers = Vector<String>()); void set_verify_ssl_enabled(bool p_verify_ssl); bool is_verify_ssl_enabled() const; Ref<X509Certificate> get_trusted_ssl_certificate() const; void set_trusted_ssl_certificate(Ref<X509Certificate> p_cert); virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) = 0; virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0; virtual IPAddress get_connected_host() const = 0; virtual uint16_t get_connected_port() const = 0; virtual bool is_server() const override; void _on_peer_packet(); void _on_connect(String p_protocol); void _on_close_request(int p_code, String p_reason); void _on_disconnect(bool p_was_clean); void _on_error(); WebSocketClient(); ~WebSocketClient(); }; #endif // WEBSOCKET_CLIENT_H