/**************************************************************************/ /* register_types.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "register_types.h" #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/error/error_macros.h" #include "websocket_multiplayer_peer.h" #include "websocket_peer.h" #include "remote_debugger_peer_websocket.h" #ifdef WEB_ENABLED #include "emws_peer.h" #else #include "wsl_peer.h" #endif #ifdef TOOLS_ENABLED #include "editor/debugger/editor_debugger_server.h" #include "editor/editor_debugger_server_websocket.h" #include "editor/editor_node.h" #endif #ifdef TOOLS_ENABLED static void _editor_init_callback() { EditorDebuggerServer::register_protocol_handler("ws://", EditorDebuggerServerWebSocket::create); } #endif void initialize_websocket_module(ModuleInitializationLevel p_level) { if (p_level == MODULE_INITIALIZATION_LEVEL_CORE) { #ifdef WEB_ENABLED EMWSPeer::initialize(); #else WSLPeer::initialize(); #endif GDREGISTER_CLASS(WebSocketMultiplayerPeer); ClassDB::register_custom_instance_class(); EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create); EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create); } #ifdef TOOLS_ENABLED if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) { EditorNode::add_init_callback(&_editor_init_callback); } #endif } void uninitialize_websocket_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_CORE) { return; } #ifndef WEB_ENABLED WSLPeer::deinitialize(); #endif }