/*************************************************************************/ /* lws_peer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef LWSPEER_H #define LWSPEER_H #ifndef JAVASCRIPT_ENABLED #include "core/error_list.h" #include "core/io/packet_peer.h" #include "core/ring_buffer.h" #include "libwebsockets.h" #include "lws_config.h" #include "packet_buffer.h" #include "websocket_peer.h" class LWSPeer : public WebSocketPeer { GDCIIMPL(LWSPeer, WebSocketPeer); private: int _in_size; uint8_t _is_string; // Our packet info is just a boolean (is_string), using uint8_t for it. PacketBuffer _in_buffer; PacketBuffer _out_buffer; PoolVector _packet_buffer; struct lws *wsi; WriteMode write_mode; int close_code; String close_reason; public: struct PeerData { uint32_t peer_id; bool force_close; bool clean_close; }; virtual int get_available_packet_count() const; virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size); virtual int get_max_packet_size() const { return _packet_buffer.size(); }; virtual void close(int p_code = 1000, String p_reason = ""); virtual bool is_connected_to_host() const; virtual IP_Address get_connected_host() const; virtual uint16_t get_connected_port() const; virtual WriteMode get_write_mode() const; virtual void set_write_mode(WriteMode p_mode); virtual bool was_string_packet() const; void set_wsi(struct lws *wsi, unsigned int _in_buf_size, unsigned int _in_pkt_size, unsigned int _out_buf_size, unsigned int _out_pkt_size); Error read_wsi(void *in, size_t len); Error write_wsi(); void send_close_status(struct lws *wsi); String get_close_reason(void *in, size_t len, int &r_code); LWSPeer(); ~LWSPeer(); }; #endif // JAVASCRIPT_ENABLED #endif // LSWPEER_H