/*************************************************************************/
/*  emws_server.cpp                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifdef JAVASCRIPT_ENABLED

#include "emws_server.h"
#include "core/os/os.h"

Error EMWSServer::listen(int p_port, Vector<String> p_protocols, bool gd_mp_api) {

	return FAILED;
}

bool EMWSServer::is_listening() const {
	return false;
}

void EMWSServer::stop() {
}

bool EMWSServer::has_peer(int p_id) const {
	return false;
}

Ref<WebSocketPeer> EMWSServer::get_peer(int p_id) const {
	return NULL;
}

PoolVector<String> EMWSServer::get_protocols() const {
	PoolVector<String> out;

	return out;
}

IP_Address EMWSServer::get_peer_address(int p_peer_id) const {

	return IP_Address();
}

int EMWSServer::get_peer_port(int p_peer_id) const {

	return 0;
}

void EMWSServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
}

void EMWSServer::poll() {
}

int EMWSServer::get_max_packet_size() const {
	return 0;
}

Error EMWSServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
	return OK;
}

EMWSServer::EMWSServer() {
}

EMWSServer::~EMWSServer() {
}

#endif // JAVASCRIPT_ENABLED